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PostPosted: Wed Jun 04, 2008 11:01 pm
by NZ255
Hi, I am was just in the middle of building some stuff for FS, and basically I'm creating a simple roof, and I split in in two, (there is a proper name for it I think) and when I converted it to an editable poly, and tried bring the vertex's down to make the angle of the roof, it wouldn't go down. It can pull out left and right, but not up and down. The red arrows represents what I am trying to do:



Anyone know what I'm doing wrong?

Thanks

Nick

PostPosted: Wed Jun 04, 2008 11:09 pm
by Ian Warren
Nick , check Robins Site out chappy , hes updated his design for building and ues in Gmax .. Well done on the start :) ... http://www.windowlight.co.nz/

PostPosted: Wed Jun 04, 2008 11:38 pm
by toprob
A couple of things I notice, first you don't have a Transform gizmo visible. This may be easier with the gizmo turned on -- from memory, press 'x'.
Also, 'restrict to XY plane' is turned on (just under the 'help' menu). This is from the help system:

QUOTE
The Restrict to XY Plane button, available from Restrict to Plane flyout, lets you limit all transformations (move, rotate, scale) to the XY axes (by default, parallel with the Top view).

You can also select planar constraint by using the Transform Gizmo. Instead of clicking the tripod heads, choose the corner marks that are part of the gizmo. You can cycle through constraints by selecting the other sets of corner marks to choose the alternate planes.

When you move an object along a plane that is head-on to your view, the object moves along the single available axis shown in the view.

Note that constraints are set on a transform-by-transform basis, so select the transform before you select the axis constraint. If you do not want the constraints to change, turn on Customize menu > Preferences > General tab > Reference Coordinate System group > Constant.

The axis constraints are stored separately at object and sub-object levels. If you set these three controls one way while in sub-object mode and another way while in object selection level, when you return to sub-object mode, they're restored to the way they were previously set. For example, if you're using XY constraints at object level, then switch to sub-object level and use Z constraint, when you return to object level, XY will be restored.

Snaps can conflict with Restrict to XY Plane. Go to Customize menu > Grid and Snap Settings > Options > Translation to find the Use Axis Constraints check box. When this is off, Snaps take precedence over axis constraints.[/quote]

PostPosted: Thu Jun 05, 2008 9:53 am
by HardCorePawn
or in english (for those that do not speak gmax help):

You need to move the vertices in the Z (or vertical axis)... but you cannot as you have set it to only allow movement in the horizontal axes (X and Y)

:)

PostPosted: Thu Jun 05, 2008 4:31 pm
by NZ255
OK, right. :whoops: Thanks for that Robin, and the translation HCP :) Haha

I do now about the tutorials Robins put together, I wouldn't be doing this without them :)

Thanks alot

Nick