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PostPosted: Sat Jan 25, 2014 1:10 pm
by Pato
Using FSX I am experiencing some Flickering of runway markings etc. Is the adjustment for this Anti aliasing?. Using a GTX460 how do I adjust this please?. Is there some other adjustments I
should make to improve this?.

PostPosted: Sat Jan 25, 2014 2:21 pm
by Ian Warren
All your "Anti Aliasing" is within FSX , you would most of the issues are created by bad design, shadow for example were the model was not close causing a bleed , since you have a fresh install its definitely not a duplicate scenery or AFCAD , it sometimes happens but strangely the more you return between two points the lessor it happens .. fickle flight simulation and those silly things that happen .

PostPosted: Sat Jan 25, 2014 2:48 pm
by Pato
Ian Warren wrote:
QUOTE (Ian Warren @ Jan 25 2014,3:21 PM) <{POST_SNAPBACK}>
All your "Anti Aliasing" is within FSX , you would most of the issues are created by bad design, shadow for example were the model was not close causing a bleed , since you have a fresh install its definitely not a duplicate scenery or AFCAD , it sometimes happens but strangely the more you return between two points the lessor it happens .. fickle flight simulation and those silly things that happen .
OIC. I'm learning. I have been doing a lot of searching around google for hints and I see someone reckons that you put your frame rate on unlimited?. Any thoughts on that matter?

PostPosted: Sat Jan 25, 2014 3:27 pm
by Ian Warren
I keep the F/rates at a locked 30, saving resource in heavy areas.

PostPosted: Sat Jan 25, 2014 4:56 pm
by rocky289
Used to run mine unlimited all the time.
Then, thinking it would be easier on the system, dropped it to 30.
I found at 30 the frame rate would drop more in dense areas than when on unlimited.
So now have it locked on 60.
Just experiment with it, won't do any harm.

PostPosted: Sat Jan 25, 2014 5:32 pm
by Pato
Thankyou both for your comments. I will have a play around with it, I just thought unlimited seemed a bit strange but apparently not.