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PostPosted: Sun Feb 06, 2011 8:01 pm
by AndrewJamez
Hi there, I have just been flying the route of the multiplay sessions and was real happy to see that these were all enhaced airports. My question is reguarding more my cfg settings than anything but at the airfields like west melton, the runways are marked buy tyre tubes etc yet they were not rendering untill i was on the ground and quite close. Is there a setting in the cfg that will make small items render further out? I have an optimised i7 system and I suffer little from blurrie scenery. My LOD is set higher than default yet these small custom objects only seem to render in close up. In tower view the plane does not become rendered until over the threshold either when panned out. I know this is not a vlc issue but would appreciate any light shed on the matter. cheers.

PostPosted: Sun Feb 06, 2011 8:13 pm
by dbcunnz
AndrewJamez wrote:
QUOTE (AndrewJamez @ Feb 6 2011, 09:01 PM) <{POST_SNAPBACK}>
Hi there, I have just been flying the route of the multiplay sessions and was real happy to see that these were all enhaced airports. My question is reguarding more my cfg settings than anything but at the airfields like west melton, the runways are marked buy tyre tubes etc yet they were not rendering untill i was on the ground and quite close. Is there a setting in the cfg that will make small items render further out? I have an optimised i7 system and I suffer little from blurrie scenery. My LOD is set higher than default yet these small custom objects only seem to render in close up. In tower view the plane does not become rendered until over the threshold either when panned out. I know this is not a vlc issue but would appreciate any light shed on the matter. cheers.

I would say it is in your scenery settings what is your level of detail radius set at maybe it wants moving out a bit.

PostPosted: Sun Feb 06, 2011 8:23 pm
by creator2003
Alot of what you are wanting is manly done when making the model itself LOD ,or just the way FS does its display of autogen etc its hard coded in the model itself ,Doug is right though i think the only thing that can be done in the CFG is detailed radius which wont change much for you ..

PostPosted: Mon Feb 07, 2011 7:27 am
by kcgb
I think there is a section in the CFG called reject small parts radius (probaly not that long). Have a play with that and tell us the results.

PostPosted: Mon Feb 07, 2011 7:35 am
by AndrewJamez
Yes I know that cfg tweak, I have altered it before. I increased it to the value 5. You may be on to somthimg there. I will set it to default and report back. cheers

PostPosted: Mon Feb 07, 2011 9:15 am
by toprob
I did mean to get back about this, but I needed to check the tyre model first to see how the LODs were set. Some objects have invisible LODs, and do disappear from a distance, but I don't think the tyre has, so if it was a LOD kicking in, it should still be visible. Since it is disappearing, the setting kcgb mentioned is your best bet.

PostPosted: Mon Feb 07, 2011 1:39 pm
by AndrewJamez
I foud the LOD setting in my cfg was back at default value and after increasing that a little and reducing the reject small parts radius back to default the small tyres etc now render further out. It was just that because there are no new airfeild textures between the tyres yet that I didnt know where the heck I was landing. Thanks for your help guys.

PostPosted: Mon Feb 07, 2011 6:58 pm
by kcgb
It will also have something to do with your monitor resolution. The small part reject thing is the amount of pixels it takes up before it isn't rendered. So since the default value is 2, if the object is taking up less than 2 pixels on your screen, it will not be rendered. The value can go from 1-10. Mine was at 4 and AI aircraft only rendered at .3 miles, I have but it back to default and now the render at 1.1 miles. Also, if your screen resolution is higher they render further out because there are more pixels.