Please use this topic to post any points you feel should become standards for the development of AFCADs
Runways
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Co-ordinates of thresholds match real life.
Runway Width is correct, including edge pavement if present
Runway Markings are correct
Runway Lighting is correct
No taxiway lights on runway
Green light end row on runway - only present if present in real life
Runway designation (no "Left" or "Right" for seal runways unless this is how they are referred to
Placement of PAPIs is accurate
Taxiways
========
Widths accurate
Edge Markings absent unless present in real life
Centreline Markings absent unless present in real life
Lighting only provided where it is in real life
Designation - Name the taxiway after the taxiway and not the holding point
Aprons
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Surfaces made of correct materials
Apron edge lighting present as per real life
Parking Locations placed correctly
Parking Codes set according to VOZ AI traffic identifiers
Aerodrome
=========
Reference point matches that on AIP chart and co-ordinates
Com frequencies - only one per frequency type per airport
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The release of Lee Swordy's 'AFCAD' program has probably been responsible for the highest number of airports that developers have released beyond the default FS scenery. FS9 and FSX both use XML-based scenery for airports, and like writing a webpage without a WYSIWYG editor, working purely in code is far from the most expiditious way to produce something usable. With AFCAD, developers were able to see 'their' airport being created right under their eyes. All of a sudden, what was once a reasonably complex task became simple. Almost too simple, in fact.
An 'AFCAD' (as airport-only add-ons have since become known) is essentially the airport itself as it is printed in the AIP. Runways, taxiways, aprons, lights, and radio frequencies. Nothing in more than two dimensions. It's the flat bit that you land on, and has nothing to do with buildings, windsocks, towers, antennas, signs, boundary fences, terminals, baggage trolleys, light towers and everything that makes an airport look and feel like an airport. Because of this, AFCADs tend to receive poor attention from developers compared to the rest of their scenery creations. After all, why would anyone bother spending time working on a flat piece of land for a flight simulator?
Because we're trying to model the real aviation world as accurately as possible, both in terms of behaviour and appearance.
An AFCAD is about appearance, first and foremost, but should also behave as realistically as the sim allows. As AFCAD developers, we want to try and satisfy both these conditions (appearance and behaviour) where possible. There will be times when a choice we make about one condition will not affect the other. However, every choice we make should be done to try and satisfy at least one of these conditions.
Here are the three rules:
If a choice you have will not affect the behaviour of the airport, choose the option that looks as realistic as possible.
If a choice you have will not affect the appearance of the airport, choose the option that behaves the most like it would in real life.
If a decision you need to make will favour either the appearance or the behaviour of the airport, decide how important the behaviour is and choose the option with this in mind.
Data sources
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Images:
AFCAD developers tend to live off Google Earth/Google maps. While I admit I've used it many times myself in the past, it does have it's limits. First, there are parts of the country not covered by the images that are of a high enough resolution to build an accurate AFCAD airport from. Secondly, the images may not be recent enough to show the correct airport layout. Thirdly, even the higher resolution images aren't high enough for identifying things like runway and taxiway lighting.
Many city or regional councils in New Zealand have websites with hi-res maps on them. This can give alternative images that are sometimes of a quality far superior to that of Google Earth.
www.airliners.net and www.jetphotos.net are aviation-specific photo sites. Both have categories for 'airport overviews' which depict airports. Often these are aerial photos and can give another perspective on things.
Failing all of the above, Land Information New Zealand www.linz.govt.nz has an almost nationwide database of reasonable aerial images. They are black and white, but they cover everywhere. The image quality falls somewhere between poorer NZ images and better NZ images from Google earth.
Data:
Again, the 'bread and butter' for developers is undoubtedly the New Zealand AIP site www.aip.net.nz which is hosted by the Airways Corporation of New Zealand. This is certainly a 'must-have' site, but users should be familiar with the chart symbols before attempting to build an airport based on one. For instance, grass and seal taxiways are a very similar shade of grey "“ this is something the Microsoft developers missed when modelling scenery for FS9.
Also on the AIP site are a collection of documents about all the International airports in New Zealand. Go to the main page, then AD1
The CAA site holds another useful document in the form of runway end co-ordinates. http://www.caa.govt.nz/airspace/AirNavReg/...o-ordinates.pdf . Before building any taxiways you should always ensure your runway is located in the right place. There are a number of airports in the FS9 default scenery which were wrongly placed. The navaids are all perfectly positioned, so it can make for some interesting instrument approaches if you leave the airport in the wrong place!
Last of all, there are ways of calculating dimensions yourself provided you have a decent quality image. Just because you don't have the information on hand, does not mean you should just make assumptions.
CHECKLIST:
Runways
=======
Co-ordinates of thresholds match real life.
AFCAD will tell you the longitude and latitude of the pointer wherever it is on the screen. Load the CAA runway co-ordinates PDF and if they have included the airport you are modelling, you can compare your co-ordinates with the actual ones. For displaced thresholds, the 'runway end' is still the runway end.
Runway Width
But it says 45m, right? Sure it does, but how do you know if there is any edge pavement? The usable portion of the runway may be 45m, but there may also be some extra pavement either side of the runway. Here's how to find the runway width:
Get an image that shows the entire length of the runway and measure it using the measure tool in photoshop or some equivalent program.
Take the 'actual' length reported on the AIP chart, and divide it by this number.
Measure the width of the runway on the same scale and multiply it by the number you got from the last calculation.
It should be close to 45m, but it may be more. If it's more, it's likely they have used 'edge pavement'. In which case you now know to check that box in AFCAD.
If you are having trouble getting a decent measurement of the width because the runway is so long that the width becomes narrow, try zooming in to a higher scale then measure the length of one entire centreline stripe. ICAO Annex 14 dictates that a runway centreline stripe should be 30m long and have a gap of 20m between each stripe. Cool huh?
So again, measure a stripe, then calculate 30/your measured length.
Measure the width (again, in the same scale) and multiply by the number you got in the previous calculation.
Runway Markings
In particular, I'm referring to edge lines. A default AFCAD runway always has these, but they're actually not all that common in New Zealand. Just look closely at the aerial images. You may find that what looks like edge lines is actually lichens growing on the parts of the runway where no aircraft goes!
Runway Lighting
In particular, touchdown zone lighting. This isn't very common at all in New Zealand. Beyond the 3 major internationals, I can't think of anywhere else using these systems out there. Check the AIP for this info and look for "TDZ" in the section under Runway Lighting.
Taxiway lights on runway
This is where a hi-res image is useful. These lights are semi-flush units and you can usually see dots in the pavement where they have been installed. Generally speaking, a runway has no taxiway lights on it. Failure to remove them is something even the default FS9 developers managed, but it's not difficult. Just remove them from the section of taxiway in question. The runway should be a nice clean surface.
Green light end row on runway
Are they actually there? The only way to be certain is to visit the airport at night and see for yourself! Again, they are part of any default AFCAD runway so people tend to leave them in, but that doesn't mean they are there in real life. They're not too common in New Zealand.
Displaced threshold 'paint' on grass runways (no)
Grass runways aren't painted on, yet if you specify a displaced threshold on a grass runway they paint markings on! Personally, I would be inclined to make the runway it's full length and use static objects (not with AFCAD) to mark the displaced thresholds. You'd have to weigh up how big a deal it is that AI traffic won't use the displaced threshold. I'd hazard a guess that if the airport in question has a grass runway, there won't be much AI traffic. This is a good example of the tradeoff between airport appearance and behaviour.
Runway designation
Always make sure the seal runway is numbered without a left or right. It's very common in NZ to have parallel grass and seal runways, but Auckland is the only airport I know of where a seal runway is referred to as 'left' or 'right'. In FS, two runways on the same heading will automatically be assigned the names "left" and "right". Change it so the seal runway is just called the number.
Don't be scared to close a runway
FS isn't smart enough to distinguish between seal and grass runways. I've been told to make a visual approach for a grass runway in a 737 before and it just wrecks the flight. It would also look pretty silly seeing AI traffic landing on a grass runway when there is a perfectly good seal runway there. I always close those runways I don't want AI to use. By the same token, don't be afraid to open a runway (eg Christchurch runway 11/29).
Placement of PAPIs is accurate
Again, the default AFCAD location of PAPIs may not match where they are in real life. Most hi-res photos are clear enough to display the actual location, so don't be afraid to try and tweak the AFCAD settings on this
RLLS
RLLS, LDIN, or 'Runway Lead-in Lighting System' is a crude version of an approach lighting system used to guide aircraft to a runway. Unfortunately, FS has no easy way to model these at present. I'm sure we could use static objects that glow in the right colour at night and position them in the right places.
Taxiways
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Widths accurate
Use the AIP docs or the measurement technique mentioned above to discover the actual width. Remember to vary them as required too
Edge Markings
While it's common in NZ to see centreline markings on taxiways, it's relatively uncommon to see edge markings (yellow lines). Check the aerial photo before you make a whole lot of taxiways that will otherwise need to be changed later. AFCAD default taxiways have edge markings. That doesn't mean you shouldn't change them.
Centreline Markings
There are plenty of taxiways with no centreline markings either. Some taxiways have lines, others do not. There's no reason you can't do this with your AFCAD. They don't all have to be the same.
Lighting
This should be the way it is in real life. The AIP documents give most the info you need here. Under 'Lighting
Designation
Name the taxiway after the taxiway and not the holding point. This one affects the behaviour and not the appearance. It might be taxiway 1 with holding point Whiskey. In real life and in FS, the clearance is "Taxi via taxiway one" not "Taxi via taxiway whiskey". Forget naming the holding points, FS doesn't refer to holding points by name. It's just "Taxi to and hold short of runway"¦." Also, if the taxiway designation in real life is anything other than short alphanumeric, don't name them. If you write word (eg parallel) fs will read it phoentically "Taxi via papa alpha romeo alpha lima etc"
Be brave
Don't hesitate to close a taxiway if you don't want it used by AI traffic. You can still use it yourself if you want. (behaviour)
Don't be afraid of separate taxiway links from different aprons to try and give a wider range of taxi movements (behaviour)
Don't be afraid to use an apron polygon if you just can't get the right shape out of a taxiway (appearance)
Don't be afraid to add small remnants of old taxiways to add realism. Just be cautious of link lines. If in doubt, use an apron polygon (appearance)
Aprons
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Surfaces
Try to vary the surfaces where they change in real life. The building materials do nothing apart from 'look' a certain way, so use them. Concrete, Bitumus, Asphalt, gravel. They will all take Boeings happily so we might as well vary the surface where it changes in real life.
Lighting
Use lighting strips and don't be afraid to shorten the distance between lights. The default is quite wide and can make it difficult to tell when you are approaching a break in the apron for a taxiway at night if they are too wide. If you're really picky, you can measure these in critical places too.
Parking Locations
Set accurately. In the AD1 document, they have the co-ordinates of all stands. This can be a useful 'ruler' to see how accurately you have placed everything else.
Parking Codes
Set according to VNZ/VOZ AI traffic identifiers
Aerodrome
=========
Reference point matches that on CAA chart and co-ordinates
Just use this as a guide. If you are modelling an airport that is featured in the runway end co-ordinates PDF you will most likely not need to worry about this step, but if not then it's vital.
Elevation matches real thing
This is fairly obvious but it always pays to check.
Com frequencies
This is a biggie in the default scenery. Many airports have multiple ground, tower, approach and departure frequencies. What this eventuates to is a behaviour within FS that is nothing like in real life. Stock FS9 Wellington is a classic. If runway 34 is in use, the tower frequency is 118.8 as it should be and ground is on 121.9. However, if runway 16 is in use, more likely than anything ground will be on 118.8 and tower will be on 120.8. This is never the case in real life. FS9 also lists a stack of frequencies for Christchurch airport, simply because the centre is located there. Depart from Christchurch in stock fs9 and you'll be handed off to 119.5. The thing being, that's the Bay Sector in the north island. You have no control over which frequency FS will use. Don't try and copy every frequency. This is a 'simulation', not a frequency directory. We want to simulate how it works on a typical day. For each airport, you want to aim for no more than one of each frequency type. At least in this configuration you will be mimicking a config that is SOMETIMES used in real life.