deeknow wrote:Hey Adam, am interested to hear about why you think its better? Is it just the convenience of not having to maintain WOAI packages and updates?
A random flight generator for GA is a great idea for a tool/service, the only thing is you can never rely on the same AI models being present or that their IDs in their aircraft.cfg will be consistent, unless of course you can source a bunch of AI models and skins and distribute them yourself with the original authors blessing.
Oh, and in the interim Adam, instead of randomising the AI flights, how about randomising the time of day you go flying instead

@charl and @deeknow ..
I found UT a bit more flexible - in that I can assign my own repaints to airline or GA traffic. Much better quality than the standard UT (or WOAI) models. But then there's a framerate penalty for those extra [large] textures.
Also, setting up a new airline with its own traffic is pretty easy in UT. I created a whole (fictional) schedule for Great Barrier for my fave BN-2 Islander. Yes, I must admit that updating WOAI got to be a tiny bit of a chore ... but worth it as it's free. By the same token - as UT is a hefty (monster) thing, it has all locations/airlines already programmed in. If I happen to go back to Gloucester on a whim, I don't need to search out the equivalent WOAI files.
I had a birthday when there were no other FS deals going (like Captain Sim) so I got UT instead.
Generally, I'm a pretty random sort of a guy

... I just thought it'd be easier to set Aircraft A, B, C or D to appear (say) 10 times a day each, at random. That'd still be 30 flight plans to create manually - and they'd always be the same. I just like to be surprised by what may (or may not) take off while I'm sat there on the tarmac.
When I want to set up a quick session with a few parked a/c and maybe a couple in circuit, I use Gerry Beckwith's (excellent) ATFX.
I suspect anyone that knows a bit about Sim Connect and a bit of basic programming could lash this up. Not me, I hasten to add!