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cowpatz wrote:QUOTE (cowpatz @ Feb 25 2008, 11:13 AM) <{POST_SNAPBACK}>Thanks Ran,
I have been focusing on just getting Kaitaia going at the moment. It has been a huge and frustrating effort. In the end I took out everything from the add on scenery folder except the defaults folders plus NZKT and the Static objects folder. Static objects heads the library list followed by Red Baron mesh, add on scenery and then NZKT.
As per the installation instructions the static objects folder contains the 3 RWY12 files plus Matts objects and Matts trees.
I have tried to run it with the NZKT textures folder in place with the orig texture files and I have tried copying them to the static objects texture folder. Nothing.
Something is missing here.
Kaitaia,.................. one of my early ones.................
MOVE (not copy) the textures from the Kaitaia "Texture" folder, into the Static Objects Library "texture" folder. If asked to overwrite, say YES. Leave the "Texture" folder in the main Kaitaia folder EMPTY,................ DO NOT remove it.
Do this for any other of my early sceneries that have the textures with them, leaving the "Texture" folder empty. I think only Kaitaia, Kerikeri, Wanganui, Norfolk Island had the textures with them. DO NOT do this to Hamilton, or Napier, they have custom textures with them.
More than one copy of the same texture in ANY active texture folder in the sim can cause it to "hunt" between those texture folders trying to decide which one it s going to use..................... it usually gives up, and just displays the building as a blank untextured grey object.
The mesh you are talking about , i assume is the RBE 20m NZ mesh,............................. it should be BELOW,....... underneath ANY and ALL NZ sceneries, ie a higher number in the addon scenery list.
#1 Static Objects Library
#2 Any photoreal NZ sceneries you have
#3 any non photoreal sceneries for NZ (like mine or anyone elses)
# XXX Underneath all the NZ scneneries the NZ Topo Scenery (Roads and Rivers) ,..if you have it,
#XXXX at the bottom of them all, the 20m mesh.
If you have a lot of my other sceneries that are working ok, then you will have all the EZ scenery texture sets need, as you will have downloaded them , and installed them in the Static Objects Library.
Double ups of textures that can cause the sim to "Hunt" and only display the grey untextured building, arent just necessarilly from NZ scneries, it can be from ANY freeware addon scnerery, from ANYWHERE in the FS world. ( i once found 67 instances of the same texture name in different sceneries "Texture" folders from all over the world in my sim !!). The Runeway-12 ansd EZ Scenery object libraries and their textures are very commonly used by freeware designers. A lot include the textures as a convienience, to save you downloading texture sets, but it usually only causes problems, hence all my later sceneries DO NOT contain textures (unless they are custom ones), but instead list the object sets required to make the scenery display properly.
You do not need to re-download a texture set for a particular scnenery, if you have already installed it, beacause another scenery required it. Once you have the libraries,............... thats it. You dont need to download the textures with every airport scenery, id=f you have already gotten that particular set some other time for another scenery.
Lawrie.Last edited by Snowman on Mon Feb 25, 2008 4:11 pm, edited 1 time in total.
cowpatz wrote:QUOTE (cowpatz @ Feb 25 2008, 08:32 PM) <{POST_SNAPBACK}>Mixed success Lawrie,
The MOVE instead of copy worked well for NZKT but not NZWU. What is the terminal texture? Is it CYZP terminal.bmp and CYZP terminal_LM.bmp?
I have checked for double ups of these and found none. They are both in the Static objects folder being put there via the MOVE function.
Yes, those are the terminal texture names for the building at NZWU.
They are from the object set, ez terminals ss, by Sidney Schwartz, avaialable from Avsim.
Lawrie.
cowpatz wrote:QUOTE (cowpatz @ Feb 25 2008, 09:21 PM) <{POST_SNAPBACK}>Further to the above I have tried to move the textures in the YSNF texture folder to the static objects texture folder but it did not work. The textures have to stay in the YSNF texture folder.
I have gone thru all the EZ folders to look for double ups via the search function but found none. I have not done this with RWY12 as there are just too many files.
Can you please tell me what the 3 missing texture file names are from the above screen shots so that I can do a detailed search to see if in fact they are there or if they are doubled up.
Thanks
Lawrie
The 2 buildings in the first pic, (hanger, and terminal), are from "ez large hangers and terminals (filename.. ezlrghg.zip), by Sidney Schwartz, available from Avsim. If you download and install this object set, and the other one mentioned for NZWU, into the static objects library, then you can remove the textures from the texture folders as mentioned. These 2 sets contain all the necessary terminal and hanger textures for both NZWU and YSNF, and a few others of mine.
Lawrie.
ranm wrote:QUOTE (ranm @ Feb 29 2008, 04:04 PM) <{POST_SNAPBACK}>fwiw, when I had a similar issue, and could not find any duplicate textures, it was due to duplicate object files... check that you only have one BGL file for these objects.
Ran
Thanks very much Ran,...................... i quite forgot about that !!
Once you have the object sets installed in the Static Objects library,....... REMOVE these .bgl files from the following named sceneries "Scenery" folders,......................... make sure that they are still in the Static Objects Library "Scenery" folder though !!
WANGANUI NZWU.
ez terminals ss.bgl
ez terminals ss.txt
NORFOLK ISLAND YSNF.
ez large hangers ss.bgl
ez large hangers ss.txt
ez terminals ss.bgl
ez terminals ss.txt
KAITAIA NZKT
ez fuel tanks.bgl
ez fuel tanks.txt
ez large hangers ss.bgl
ez large hangers ss.txt
ez terminals ss.bgl
ez terminals ss.txt
lens ez walls & fences vol1.bgl
lens ez walls & fences vol1.txt
McMinnville FBO office.mdl
KERIKERI NZKK
closed hanger.mdl
ez fuel tanks.bgl
ez fuel tanks.txt
ez large hangers ss.bgl
ez large hangers ss.txt
ez terminals ss.bgl
ez terminals ss.txt
Gray FBO.mdl
kbmt_hanger_8door.mdl
kbmt_maxair.mdl
McMinnville FBO.mdl
This is entirely my fault,................. these files were not supposed to be in the scenery upload.
I still have no idea how i managed to get them in there.
Many apologies.........
Lawrie.
cowpatz wrote:QUOTE (cowpatz @ Feb 29 2008, 11:59 PM) <{POST_SNAPBACK}>Eureka!!!!!!!!!!!!
Thanks guys.
Not much hair left but all sorted now.
Cheers
You think YOU havnt got much hair left,.............................. You oughta see me !!
I take it by the "Eureka !!!!!!!!!! :-) ",....... that you have it all up and running sweet now ????
Lawrie.
cowpatz wrote:QUOTE (cowpatz @ Mar 1 2008, 10:40 AM) <{POST_SNAPBACK}>Yes going well. Yes I now have all the sceneries working well. I just need to recheck for those 3 rogue files that cause the blurries (and replace the zinc.bmp file) and it should all be great.
Thanks to you and Ran.
Cheers
SWEET !! Happy you got it all going properly !!
Im going to release an Updates and Fixes Package for all my sceneries to date.
As well as additions, and improvments etc, im going to do a FIX tutorial for the "Blurries", and also for the 4 early sceneries that have caused a few probs,.......... namely NZKK, NZKT, NZWU and YSNF.................
Lawrie.
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