Anyone going to turn for xplane with the IXEG 737?
I've been looking into scenery dev for xplane the last couple of days and it always ends in disappointment.
The way they've chosen to represent the world in files compared to FSX is something I don't like.
FSX works with layers. Got a nice HD mesh? Just compile it and stick it in the stack. All landclass, water, coastlines, roads, autogen and airports that you already have installed are left untouched.
Got a nice mesh and want to put it in xplane? Well for a start you can't just have a local area, you need the whole 1x1 arc degree (eg S42.0, E174.0 to S43.0, E175.0).
You need to supply everything that sits on top of that. You need to give it a coastline file, roads, rail, define terrain textures, place objects.
Anyway I'm going off topic here.
The IXEG 737 looks REALLY cool, but I don't know if I can give up my scenery for it.
https://www.youtube.com/watch?v=xwxdJ8iTxds
The way they've chosen to represent the world in files compared to FSX is something I don't like.
FSX works with layers. Got a nice HD mesh? Just compile it and stick it in the stack. All landclass, water, coastlines, roads, autogen and airports that you already have installed are left untouched.
Got a nice mesh and want to put it in xplane? Well for a start you can't just have a local area, you need the whole 1x1 arc degree (eg S42.0, E174.0 to S43.0, E175.0).
You need to supply everything that sits on top of that. You need to give it a coastline file, roads, rail, define terrain textures, place objects.
Anyway I'm going off topic here.
The IXEG 737 looks REALLY cool, but I don't know if I can give up my scenery for it.
https://www.youtube.com/watch?v=xwxdJ8iTxds