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PostPosted: Thu Dec 14, 2006 9:56 pm
by Jimmy
I am just woundering how to make proper 32bit texures. I notice with so many IFDG A320s that they are much more detailed and even when your global texture size slider is on lowest they still show high quility were as my repaints don't.

How is this done?

Thanks
James

PostPosted: Thu Dec 14, 2006 10:08 pm
by kismet
Get that program called DXTbmp at the bottom of this page http://www.mnwright.btinternet.co.uk/pr ... dxtbmp.htm


You can save all types of image files with this program :thumbup:

PostPosted: Fri Dec 15, 2006 8:19 am
by Jimmy
Yeah iv use DXT. But theres no way to save hem the way other textures like on posky aircraft seem to be saved...... hmm

PostPosted: Fri Dec 15, 2006 9:35 am
by hinch
when you save, same them as 888-8 extended format without mips.

PostPosted: Sun Dec 17, 2006 11:46 am
by Dax
I use "Imagetool" it is included in FS9 SDK package. Very easy to use.

Dax

PostPosted: Sun Dec 17, 2006 12:06 pm
by Jimmy
Thanks, I have been able to do it now, saveing as 888-8 wouldn't work in the dxt I had but it does in that later version :D

thanks again
James