Cagles wrote:Thanks you have answered most of the Q.
But, IF I was flying the Extra 300 around and I throw it into a very fast roll to the left, you would have to apply back pressure, to the right, to stop it from rolling. As physics describes that something that is in motion will continue until acted on by an external force. So, the pressure built under the wing is not going to be enough to stop the roll in less then a second. This being said the pilot needs to add back pressure to stop the roll with more precision.
Is there anything in the aircraft CFG to turn this up? As the Extra just stops when you let the joystick go. I believe this feature would add another step in the right direction for truly real flight dynamics.
Thanks.
Not really correct. The roll is caused by the deflection of the aileron's so taking this deflection away will stop the roll. The time it takes the rolling motion to stop depends on lots of factors, probably the most significant being the inertia of the aircraft in the roll which will want the roll to continue.
To stop a roll precisely aerobatic pilots get used to the inertia their aircraft carries, which varies depending on the roll rate, which is determined mainly by the amount of aileron deflection.
To compensate they neutralise the aileron's at a point just prior to that which they want to stop on. Nothing is ever instantaneous.
In some aircraft where the aileron's are not overly effective, some reversal of the aileron's will assist in slowing the roll rate down to a precise stop but in most purpose built aerobatic aircraft the aileron's are so effective as to not require this extra deflection. In fact if you go back the other way the aircraft will go with you so your precise stop will be more of a wobble.
FS doesn't demonstrate the real physics of this very well as the dynamic relationship between your desktop joystick and the FS aircraft in it's simulated FS world is detached. In the real aircraft you can feel the physics at work acting on the stick not to mention the acceleration acting on your body.
Example -
From about 1:25 till 2 mins you can see quite a bit of stick position vs. roll rate relationship footage in the hesitation rolls.