Discovered a curly little problem lastnight when I went to test version 2 of my BKJ repaint - In order to get crisp clean lines for the stripes on the fuse, I rotated the main texture sheet 3 degrees clockwise to bring the fuse level.
Applied the striping and then rotated back 3 degrees anti clockwise, but it looks like when you rotate the image it has reduced in physical dimensions. Tested it as is, and sure enough I have a semi naked Cub and textures in the wrong place...
Back into CS5 and stretched the image back to it's original 36.12cm square then tested again in the sim - right size, but it just doesn't look as sharp... I'm assuming this is a result of the stretching.
Is there any way around this? Or should I draw up the stripes separately then cut, rotate and paste onto the existing texture blanks?




