Other than EOD, what is a good, easy to use and learn (e.g. within 10-20mins) scenery maker. I would use GMAX but that might take too long for now.
toprob wrote:QUOTE (toprob @ Aug 24 2008, 10:25 AM) <{POST_SNAPBACK}>If you mean learning enough to build a complex hanger, then you are probably looking at a couple of weeks of pretty full-on study, but that isn't a GMAX issue, it is 3D design in general -- it just ain't easy, and if you find something that is real easy then it probably won't be powerful enough to do what you want.
To give you some idea of what is involved when I design a building:
1 hour preparing the texture;
30 minutes to 10 hours design depending on the complexity;
5 minutes exporting, adding to a library and placing in FS.
It took me about a year to learn GMAX, but back then there were very few resources or tutorials -- that's why I wrote my own. I'm still learning -- last night at about 10:30 I finally managed to get my first vertex-animated figure working in FSX, after a couple of weeks of hard work:)
Best answer to that question yet ! I used the easy programs FSDS1-2-3 , yet to fully get up to speed with GMAX , the texture is probaly the most important part .. 1 hour preparing , Rob missed out one major point - the time to get the perfect shot (photo) to create the wanted texture , and the huge cost sometimes , weather its travel , camera gear , TIME ..