
Posted:
Fri Mar 07, 2008 10:07 pm
by s0cks
I tried X-Plane demo for sometime but it just never felt "right". I guess its hard to change from something you know so well, but there were a few unrealistic things which put me off it altogether.
However! It has great potential! It can run on half the system FSX can, but it "could" still be just as good looking if there was a big fanbase and decent addons were released. Lets not forget FS9 and FSX don't exactly look great by default. If they would just tweak the handling of the planes. I'm not saying the flight dynamics are wrong, but the control sensitivity and range certaintly are, and it looks like you cannot change that beyond a certain point.

Posted:
Mon Mar 10, 2008 9:07 pm
by SteelBlades
Funny - those screenshots are of buildings plus photo-scenery in the now ancient X-Plane Version 7. In other words, it's two versions ago (2004-ish). We're up to X-Plane 9 now (came out of beta today and into release-candidate stage), with full reflective water, and so much more! Interestingly, X-Plane 9 is 100% compatible with scenery that old - I still use this very version of Auckland, but I was thinking about converting it to X-Plane 9 so the airport ground textures could be (much) updated to the new standard and can use the more accurate X-Plane 9 mesh data. I'll post some close-ups tomorrow Ian. Remember, it is four year old scenery!