Bingobob wrote: ... I read a article by the creator of VOZ explaining that in Flightsim there are differant region codes a,b,c,d,e etcetc covering the globe. The Area region code for Oceania/ South Pacific was never activated by MS and this is why our region has had to be improved so much. Not sure of FSX but from my understanding it still does apply?
...
You crack that region coding and my view is you will be the most popular person in this part of the worldÂÂ
Sorry, but this was "broken" by Gerrish Grey waaaaaay back in FS2K2. This, from his Replacement Autogen Readme:
"There are 10 pairs of BMP files, or 'texture sheets', in the main FS2002\TEXTURE used by Autogen to display the default buildings in the FS2002 Autogen scenery. Of the ten pairs, it seems that seven are actually used at present (I recently discovered that two sets are used in the USA), whilst the remaining three are presumably a resource for future expansion of the system (in FS2004?). The filenames are
blda2.bmp/blda2lm.bmp - used in Europe
bldb2.bmp/bldb2lm.bmp - used in North America, the northern part of
Central America, and Hawaii
bldc2.bmp/bldc2lm.bmp - used in the dryer areas of SW USA
bldd2.bmp/bldd2lm.bmp - used in Latin America (South America, part of
Central America, and the Caribbean)
blde2.bmp/blde2lm.bmp - used in Africa and the Middle East (west of
the Persian Gulf)
bldf2.bmp/bldf2lm.bmp - used in Asia and much of the Pacific
bldg2.bmp/bldg2lm.bmp - used in Australiasia
bldh2.bmp/bldh2lm.bmp - not presently used ?
bldi2.bmp/bldi2lm.bmp - not presently used ?
bldj2.bmp/bldj2lm.bmp - not presently used ?"
Using this information, it was logical to assume that the texture .bmps bldg2 and bldg3 (and associated LightMaps) might (and did) refer to New Zealand in 2K4.