by toprob » Mon Sep 10, 2018 3:55 pm
This is really just the way 'default' MSFS simulators work, they have a set of landclass textures which include photos of city buildings, homes etc covered in autogen buildings and trees, plus photos of roads, and then vector roads -- normally based on real data -- are added over the top if you are lucky. So the vectors have no way of knowing what landclass textures are underneath, and they'll run through anything in the landclass photo texture.
Only real way to fix it is to use photoscenery, as this covers all landclass textures and vector roads. Or try X-plane 11, it deals with roads and city/town autogen differently.