Dynamic lighting in P3Dv4-- maybe not yet
I've been playing with the new dynamic lighting, and although it looks good, and adds a lot to the night lighting, I don't think it'll be a part of Real NZ scenery for a while -- here we have probably 10 dynamic tarmac lights at Nelson (2 per pole), and it halves my framerate... I think it takes a beefy GPU, but it won't be part of the Nelson P3D4 updte, dammit...
In reality, the way these lights work I could get away with one per pole, and just leave the un-dynamic visual effects there so it looks like two, that might help things, but even then I don't think it'll be speedy!


In reality, the way these lights work I could get away with one per pole, and just leave the un-dynamic visual effects there so it looks like two, that might help things, but even then I don't think it'll be speedy!


