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Dynamic lighting in P3Dv4-- maybe not yet

PostPosted: Tue Jun 20, 2017 9:30 pm
by toprob
I've been playing with the new dynamic lighting, and although it looks good, and adds a lot to the night lighting, I don't think it'll be a part of Real NZ scenery for a while -- here we have probably 10 dynamic tarmac lights at Nelson (2 per pole), and it halves my framerate... I think it takes a beefy GPU, but it won't be part of the Nelson P3D4 updte, dammit...
In reality, the way these lights work I could get away with one per pole, and just leave the un-dynamic visual effects there so it looks like two, that might help things, but even then I don't think it'll be speedy!

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Re: Dynamic lighting in P3Dv4-- maybe not yet

PostPosted: Tue Jun 20, 2017 10:23 pm
by cowpatz
Do you have dynamic reflections disabled? Apparently having both enabled will give a considerable FPS hit. Also according to Mr PMDG if the add on has not been compiled with the P4 SDK you can also expect a hit. Not sure with respect to scenery though.

Re: Dynamic lighting in P3Dv4-- maybe not yet

PostPosted: Tue Jun 20, 2017 11:03 pm
by toprob
Cheers, I did read that, but it doesn't make any difference for me -- I have a GTX 770, which doesn't really have the oomph for this sort of thing.
I also admit that I did consider the AVSIM post a bit of a 'false news' story. I haven't found a single default scenery library object yet which has been changed in any way for v4.
I am tweaking some aspects of the existing scenery at the moment, mainly the ground polys, they may as well all be brought into the 21st century...
Only other thing I need to decide on is whether I go for SODE windsocks etc at Nelson and anything else which isn't Dunedin. I may offer a choice on install, I know that some people baulk at SODE, but really it makes such a difference it should be mandatory!

Re: Dynamic lighting in P3Dv4-- maybe not yet

PostPosted: Wed Jun 21, 2017 11:40 am
by cowpatz
He certainly coped a bit of flak for his comments that's for sure.
I guess having a choice on installation of whether or not to have SODE would cover all prospective users (as long as you make it clear what SODE is).

Re: Dynamic lighting in P3Dv4-- maybe not yet

PostPosted: Wed Jun 21, 2017 12:02 pm
by toprob
Yes, at the moment P3D Nelson has default windsocks, which are the biggest bane of my life.. ok, that might be an exaggeration, come to think of it. Being able to have custom windsocks is a great selling point for SODE, and unless this type of thing is incorporated in the base sim, SODE will become a must-have.
Until then, I'll do a test run chooser for Nelson.

By the way!!! Turns out the culprit for low frames and dynamic lighting on my system is the AA settings. There was a post on AVSIM an hour ago, which pointed this out, so I've just done a test and it works with lower AA settings. So the Nelson update might have real tarmac lighting...

Re: Dynamic lighting in P3Dv4-- maybe not yet

PostPosted: Wed Jun 21, 2017 1:13 pm
by cowpatz
toprob wrote:By the way!!! Turns out the culprit for low frames and dynamic lighting on my system is the AA settings. There was a post on AVSIM an hour ago, which pointed this out, so I've just done a test and it works with lower AA settings. So the Nelson update might have real tarmac lighting...


Excellent. Something to put in the read me file.

Re: Dynamic lighting in P3Dv4-- maybe not yet

PostPosted: Wed Jun 21, 2017 6:50 pm
by jpreou
This article also makes a comment about dynamic lighting and scenery... not sure if it is relevant...

https://www.avsim.com/forums/topic/5126 ... tallation/

Re: Dynamic lighting in P3Dv4-- maybe not yet

PostPosted: Wed Jun 28, 2017 3:50 pm
by toprob
This is what happens when you are experimenting using the same lighting effect, at different settings for different heights. This is the 'high' setting for Dunedin on the 'low' poles at Nelson... the result is pilots with burnt-out retinas. #RobHavingFun

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P.S. still annoyed with my new watermark!