Taranaki Photo Scenery
Well, the last 2 days I've been working on a Taranaki wide photo scenery. I'm surprised how easy and quick it was to convert the geotiffs from LINZ to Flight Sim! And very fun too!
I've gone through and created the mask around the coast and inland. Also colour corrected all the images. I think colour correction is VERY important when it comes to photo scenery. It looked nasty when I stuck the photo scenery uncorrected into FS. So washed out and the images have a blue tinge to them, especially in the shadows. It's especially noticeable uncorrected when autogen is added.
I used the 0.4m from LINZ, though I used the 1/2 res instead. I'd love to use the full res but the file size would be MASSIVE! So the scenery is effectively 0.8m resolution.
Next step is to add the autogen. I looked at the LINZ vegetation polygons but they aren't very detailed. The scenProc detect feature didn't work that well to extract the vegetation from the images, and it kept crashing. So I've come up with a way to extract vegetation from the images using Photoshop and Illustrator which works FANTASTICALLY.
Oh yeah, I'll add some land marks too when I get time. Like the Chimney, Windwand and all the other Naki landmarks!
I'm debating if I should add a night texture as well, I've figured out an automated process to add night texture which looks great, but then I'll have to recompile the whole thing.
Che














I've gone through and created the mask around the coast and inland. Also colour corrected all the images. I think colour correction is VERY important when it comes to photo scenery. It looked nasty when I stuck the photo scenery uncorrected into FS. So washed out and the images have a blue tinge to them, especially in the shadows. It's especially noticeable uncorrected when autogen is added.
I used the 0.4m from LINZ, though I used the 1/2 res instead. I'd love to use the full res but the file size would be MASSIVE! So the scenery is effectively 0.8m resolution.
Next step is to add the autogen. I looked at the LINZ vegetation polygons but they aren't very detailed. The scenProc detect feature didn't work that well to extract the vegetation from the images, and it kept crashing. So I've come up with a way to extract vegetation from the images using Photoshop and Illustrator which works FANTASTICALLY.
Oh yeah, I'll add some land marks too when I get time. Like the Chimney, Windwand and all the other Naki landmarks!
I'm debating if I should add a night texture as well, I've figured out an automated process to add night texture which looks great, but then I'll have to recompile the whole thing.
Che














how dose the older AGN fit onto it ?




