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PostPosted: Fri Jul 04, 2014 4:38 pm
by Kamoflarj
My runway is extremely blurred, like I can see about 20m of clear white line, then after that it gets overlapped with a blur and the whole runway from there on is a big grey, yes... BLUR! This is very annoying, because It is hard to see the runway when coming in on the final. Is there a workaround or fix for this?

Scenery packs:
ORBX SI
ORBX NZQN

PostPosted: Fri Jul 04, 2014 4:59 pm
by steelsporran
Have you tried the Orbx forum?

PostPosted: Fri Jul 04, 2014 5:07 pm
by Kamoflarj
steelsporran wrote:
QUOTE (steelsporran @ Jul 4 2014,4:59 PM) <{POST_SNAPBACK}>
Have you tried the Orbx forum?


No, but I will do if nobody here knows anything.

PostPosted: Fri Jul 04, 2014 5:24 pm
by Ian Warren
It has been a noted by many others, even lapse in picking textures around the airport and general slow, ORBX simply shrugged shoulders and had no answer, I'm yet to install on the PC again , new GPU and 20% faster so be interesting to see if I get the same result as what you reporting again.

PostPosted: Fri Jul 04, 2014 5:39 pm
by steelsporran
Yeah orbx are still in denial Here

PostPosted: Fri Jul 04, 2014 6:47 pm
by Kamoflarj
Ok, so I changed my filtering mode from Bilinear to Antistrophic. It seems to almost made the runway perfect....

PostPosted: Fri Jul 04, 2014 6:53 pm
by Ian Warren
Kamoflarj wrote:
QUOTE (Kamoflarj @ Jul 4 2014,7:47 PM) <{POST_SNAPBACK}>
I changed my filtering mode from Bilinear to Antistrophic.

That is a primary setting anyways specific if planning screen shots , takes the infamous Jaggies away leaving superb screens , looking forward to some of those from you Queenie tour cool.gif

PostPosted: Sat Jul 05, 2014 10:12 am
by Kamoflarj
Ian Warren wrote:
QUOTE (Ian Warren @ Jul 4 2014,6:53 PM) <{POST_SNAPBACK}>
That is a primary setting anyways specific if planning screen shots , takes the infamous Jaggies away leaving superb screens , looking forward to some of those from you Queenie tour cool.gif


Amazing what a difference it made. All this time I've been dreading coming into queenstown, because the Cliff liked to blend nicely with the runway on 23...

PostPosted: Sat Jul 05, 2014 10:27 am
by Ian Warren
With all the new gear installed on the PC I'll pop down to Queenies town after the reinstall myself ... may see you in the big tent currently put just put up recent for extra flights winkyy.gif

PostPosted: Sat Jul 05, 2014 11:24 am
by rocky289
NZQN is interesting to take off from if you use ATC for an IFR plan.

PostPosted: Sat Jul 05, 2014 9:39 pm
by AlisterC
Also remember if you are using 'Anistrophic' or however it is spelt in the game settings, you can set it to application controlled in your graphics card settings (eg Nvidia inspector). This is really how you should handle it any in FSX from my research.
Ian you are thinking of anti-aliasing for the jaggies. Ansiotropic (or whatever it is) holds the details better as you look at terrain in the distance (especially on flat ground in the distance). If you use trilinear and bilinear then things will start to blur out in the distance (from my testing anyway on my PC)

PostPosted: Sun Jul 06, 2014 8:22 am
by Kamoflarj
Ian Warren wrote:
QUOTE (Ian Warren @ Jul 5 2014,10:27 AM) <{POST_SNAPBACK}>
With all the new gear installed on the PC I'll pop down to Queenies town after the reinstall myself ... may see you in the big tent currently put just put up recent for extra flights winkyy.gif


What set-up are you running?


AlisterC wrote:
QUOTE (AlisterC @ Jul 5 2014,9:39 PM) <{POST_SNAPBACK}>
Also remember if you are using 'Anistrophic' or however it is spelt in the game settings, you can set it to application controlled in your graphics card settings (eg Nvidia inspector). This is really how you should handle it any in FSX from my research.
Ian you are thinking of anti-aliasing for the jaggies. Ansiotropic (or whatever it is) holds the details better as you look at terrain in the distance (especially on flat ground in the distance). If you use trilinear and bilinear then things will start to blur out in the distance (from my testing anyway on my PC)



Thanks for that info. My GPU doesnt really seem to bog down at all and i have all the sliders up max. It usually sits around 35% usage even on approach into NZQN

PostPosted: Sun Jul 06, 2014 9:07 am
by Ian Warren
Kamoflarj wrote:
QUOTE (Kamoflarj @ Jul 6 2014,9:22 AM) <{POST_SNAPBACK}>
What set-up are you running?

Still an older PC
Intel 2Quad core Q9650 3.00GHz - 8GB RAM
OS win7 -64 on SSD
FSX on 500GB Raptor
GTX750 Ti

Only thing letting me down would be the processor .

PostPosted: Sun Jul 06, 2014 9:46 am
by Kamoflarj
Ian Warren wrote:
QUOTE (Ian Warren @ Jul 6 2014,9:07 AM) <{POST_SNAPBACK}>
Still an older PC
Intel 2Quad core Q9650 3.00GHz - 8GB RAM
OS win7 -64 on SSD
FSX on 500GB Raptor
GTX750 Ti

Only thing letting me down would be the processor .


Your GPU looks sufficient, SSD great, but yeah that CPU will be bottle necking your system big time. Can you motherboard handle sandy/ivy bridge quadcores?

PostPosted: Sun Jul 06, 2014 10:30 am
by Ian Warren
As I mentioned , the CPU lets it down but it still fly's smooth by bring the frames down to 20

QUOTE
Ian you are thinking of anti-aliasing for the jaggies. Ansiotropic (or whatever it is) holds the details better as you look at terrain in the distance (especially on flat ground in the distance). If you use trilinear and bilinear then things will start to blur out in the distance (from my testing anyway on my PC)[/quote]
Depends on the graphic card/GPU whether you get these settings

PostPosted: Sun Jul 06, 2014 11:21 am
by steelsporran
I thought it was better to leave the anti-aliasing to the graphics card?

PostPosted: Sun Jul 06, 2014 11:36 am
by Ian Warren
You tick the box you get a better result , some , smaller type Graphic's card wont have the option of doing it.

PostPosted: Sun Jul 06, 2014 3:59 pm
by Kamoflarj
just did another flight from Christchurch to queenstown, arriving on the RNP Y 23 Approach... was by far the best flight ive had. since the last flight to NZQN ive got AS2012, EZDOK camera and the runway textures fixed. Made it one awesome experience. to those of you who don't have it, I recommend getting EZDOK. The AS2012 textures look far nicer than OPUS.

PostPosted: Sun Jul 06, 2014 6:42 pm
by omitchell
I have it but like most of my work mates it doesn't work. ..

PostPosted: Sat Jul 12, 2014 2:48 am
by Wildbillkelso
Kamoflarj wrote:
QUOTE (Kamoflarj @ Jul 4 2014,7:47 PM) <{POST_SNAPBACK}>
Ok, so I changed my filtering mode from Bilinear to Antistrophic. It seems to almost made the runway perfect....


Lucky you!
With anisotropic filtering set to "application controlled" within the video card control panel and activated in fsx, it looks like this:



Since this is the only airport worldwide with those dreaded blurries, I can't believe it's caused by my setup, which is quite contemporary:
AMD 4300 quad-core @ 3.8 GHz
4096 MB RAM
NVIDIA GeForce GTX 750 Ti (2 GB RAM),
1680x1050
Win7 64Bit

Seems to me like the MIP-maps of the runway textures cause those problems, as I've seen this on aircraft textures with MIP-maps as well. Easy to switch those off, but the NZQN runway textures are hard to detect...
I do love ORBX NZNI and NZSI, but this is very disappointing!

Cheers,
Markus.