
Posted:
Sun Jul 06, 2014 10:30 am
by Ian Warren
As I mentioned , the CPU lets it down but it still fly's smooth by bring the frames down to 20

QUOTE
Ian you are thinking of anti-aliasing for the jaggies. Ansiotropic (or whatever it is) holds the details better as you look at terrain in the distance (especially on flat ground in the distance). If you use trilinear and bilinear then things will start to blur out in the distance (from my testing anyway on my PC)[/quote]
Depends on the graphic card/GPU whether you get these settings

Posted:
Sun Jul 06, 2014 11:21 am
by steelsporran
I thought it was better to leave the anti-aliasing to the graphics card?

Posted:
Sun Jul 06, 2014 11:36 am
by Ian Warren
You tick the box you get a better result , some , smaller type Graphic's card wont have the option of doing it.

Posted:
Sun Jul 06, 2014 3:59 pm
by Kamoflarj
just did another flight from Christchurch to queenstown, arriving on the RNP Y 23 Approach... was by far the best flight ive had. since the last flight to NZQN ive got AS2012, EZDOK camera and the runway textures fixed. Made it one awesome experience. to those of you who don't have it, I recommend getting EZDOK. The AS2012 textures look far nicer than OPUS.

Posted:
Sun Jul 06, 2014 6:42 pm
by omitchell
I have it but like most of my work mates it doesn't work. ..

Posted:
Sat Jul 12, 2014 2:48 am
by Wildbillkelso
Kamoflarj wrote:Ok, so I changed my filtering mode from Bilinear to Antistrophic. It seems to almost made the runway perfect....
Lucky you!
With anisotropic filtering set to "application controlled" within the video card control panel and activated in fsx, it looks like this:

Since this is the only airport worldwide with those dreaded blurries, I can't believe it's caused by my setup, which is quite contemporary:
AMD 4300 quad-core @ 3.8 GHz
4096 MB RAM
NVIDIA GeForce GTX 750 Ti (2 GB RAM),
1680x1050
Win7 64Bit
Seems to me like the MIP-maps of the runway textures cause those problems, as I've seen this on aircraft textures with MIP-maps as well. Easy to switch those off, but the NZQN runway textures are hard to detect...
I do love ORBX NZNI and NZSI, but this is very disappointing!
Cheers,
Markus.