I've again been looking at my online tutorials, which are pretty much obsolete and need to be updated. I have always wanted to just remove them, but the demand has continued so I'm stuck with them...
In the past I've documented various projects as the basis of the tutorials, but there are a few reasons why I don't really want to do this now. Instead, I'd like to try something different.
I'd like to document an actual tutorial, where I get to run through the steps required for someone to develop a real scenery. For this to work, someone -- an individual, or better still a group -- would need to commit to developing a complete scenery using the same techniques that I use to build Real NZ scenery.
As with Real NZ scenery, having access to the chosen airfield would be required. Also required:
If anyone is interested then let me know here. The final result would be:
In the past I've documented various projects as the basis of the tutorials, but there are a few reasons why I don't really want to do this now. Instead, I'd like to try something different.
I'd like to document an actual tutorial, where I get to run through the steps required for someone to develop a real scenery. For this to work, someone -- an individual, or better still a group -- would need to commit to developing a complete scenery using the same techniques that I use to build Real NZ scenery.
As with Real NZ scenery, having access to the chosen airfield would be required. Also required:
- a good quality digital camera;
- imaging software;
- GMAX up and running.
- Access to an aircraft for an aerial photoshoot;
- FSX installed;
- a working FSX SDK.
If anyone is interested then let me know here. The final result would be:
- a full functional freeware airport scenery;
- a range of tutorials covering all the steps required to produce the scenery;
- hopefully a lot of new skills for those involved.

), and shortly thereafter I'll be based in Welly. So my preference for airport will naturally be Paraparam.