Page 1 of 1

PostPosted: Sat Dec 08, 2012 10:36 am
by SeanTK
Well, I finally purchased Nelson airport yesterday, and obtained the Marlborough package with it.

Other than some elevation issues with Picton (using VLC), the entirety of what I purchased looks fantastic, and I'm sure it'll get plenty of use in the future! Now to just add some AI to Omaka and Woodbourne!

Just wanted to say, excellent job, and looking forward to what's coming out next! smile.gif

PostPosted: Sat Dec 08, 2012 10:52 am
by Ian Warren
Hmm , Just playing around with my QW-146/RJ85 .. i should popped into Nelson myself .. pick up a few tourist and get em to Auckland ... Nelson is a nice little stop over , are you running VLC or Orbx ?

PostPosted: Sat Dec 08, 2012 11:32 am
by SeanTK
Using VLC, Ian. I intend on keeping it that way until I can both justify the price points of both islands, and enjoy my addon airports that were made pre-Orbx.

PostPosted: Wed Dec 12, 2012 4:03 pm
by toprob
Cheers, Sean, glad you like it.
I guess that 2013 will be an interesting year, we might make some headway with full compatibility no matter what you use as a NZ base.

PostPosted: Tue Apr 16, 2013 8:03 pm
by stueyf
I have recently purchased Nelson as well and have a couple of issues with it:
There is a kink in the runway partway down - the centreline moves to one side by probably a metre or two, and some of the taxiways and asphalt areas act as dirt although they appear asphalt. I am running VCL on a new computer. Does anyone have any ideas about fixing this?

PostPosted: Tue Apr 16, 2013 8:15 pm
by toprob
stueyf wrote:
QUOTE (stueyf @ Apr 16 2013,8:03 PM) <{POST_SNAPBACK}>
I have recently purchased Nelson as well and have a couple of issues with it:
There is a kink in the runway partway down - the centreline moves to one side by probably a metre or two, and some of the taxiways and asphalt areas act as dirt although they appear asphalt. I am running VCL on a new computer. Does anyone have any ideas about fixing this?


Not too sure about the moving centreline -- could be a flatten problem. A screenshot might give me a better idea of the problem.
The dirt taxiways may just be a bit of a design decision -- normally a standard FSX poly is placed under the photo textures to give the proper surface response, but in some cases it makes more sense to leave them out, as they can't be transparent, so I prefer to be able to see the detail of the photo scenery underneath.