Right...most of these questions are because im doing most of the GIS work for the scenery areas at work and i dont have access to the FSX SDK documentation in front of me....its on my home PC grrr
What i want to do is to be able to define the RGB values for the water areas and the areas of NoData in the .inf file used by the resampler....this will make it heaps easier for me as i have accurate water polygons for this area.
From memory black (0,0,0 RGB) pixels are treated as no data and white (255,255,255) pixels are treated as water...I was wondering if it is possible to define these RGB values to something else? This is because white and black pixels are valid in an aerial photo and in nature (i.e. dark shadow or the roof of a house) meaning that some strange results are encountered using White and Black for water and NoData.
If i can specify some other value (ie. a bright horrible green that doesnt appear in nature 85,255,0) then i can be sure that no pixels will be treated as water or nodata by accident.....
Any help on this?
Can someone also remind me of the maximum resolution of terrain grids in FSX
Can someone also tell me if it is possible to place the default roads over a custom aerial photo tile? (Ive tried moving scenery in the priorties list but??) This would be a big help as it would mean i wouldnt have to re create the roads (the default roads are very detailed....look to be based on the TOPO data)
Im also having some trouble getting the SDK object placer thing to work but ill need to look into this when i get home....
Heaps of questions there but hopefully someone can help.