Inter Island Ferrys

An area to discuss scenery addons for virtual NZ

Postby ardypilot » Wed Dec 06, 2006 1:59 pm

I remember seeing some scenery and posts a while ago regarding inter island AI ferrys from Wellington to Piction for fs2004.

Are they still available anywhere?
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Postby kimz28 » Wed Dec 06, 2006 2:41 pm

Hey Trolly

The file's name is "Cook Strait shipping NZ.zip" but I can't seem to find it on either FlightSim or Avsim.com

It's 1.419mb if you want it e-mailed.
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Postby ZK-LGD » Wed Dec 06, 2006 4:55 pm

Howdy,

Available from the NZScenery Design Group (http://www.nzscenery.com/).

Watch it though, this was originally designed for the default NZ scenery (and NZ150m Mesh). As such, the ferry path cuts right through Point Halswell. You will need to open the AFCAD and re-route the ferry's track around the Point.
Last edited by ZK-LGD on Wed Dec 06, 2006 4:56 pm, edited 1 time in total.
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Postby Charl » Wed Dec 06, 2006 7:43 pm

I remember the discussion, and there was much excitement about new ferry models etc
Whatever happened?
BTW I fixed the original AFCAD at some point, but read somewhere they were the cause of CTD because of the long taxi route or somesuch.
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Postby ZK-LGD » Thu Dec 07, 2006 10:22 am

Howdy,

No, the issue is not the taxiway length (theoretically, AI Ships could sail around the world) but rather the taxiway width and construction. By changing it to "0" feet and "Concrete" there should be no problems.

Mind you, the contact points will give off sparks and this was another thing missing from the package -- the AI .fx files. Download Holger Sandman's AI Ship Starter Pack (the updated version) to install these.

The one ship I'm having problems with is the "Arahura" (it has a case of the worst St. Vitas Dance I've ever seen); the contact points are all up the buhoi. It's a 2001 model by Frank Petriccione, re-textured by Deane Beaunton; pity the original .cfg file was not included so I could compare the contact points. Personally, I'm running Hama's "Seikan" (Base Texture version) in place of the "Arahura" (which is in dry-dock until I can sort out the contact point problems). Both of Hama's vessels don't have any problems.

Then, of course, there's the "Kaitaki" ...
Last edited by ZK-LGD on Thu Dec 07, 2006 10:27 am, edited 1 time in total.
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Postby kiwiusa » Thu Dec 07, 2006 2:08 pm

Thanks for the info
where do you find Holger Sandman's AI Ship Starter Pack?
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Postby Charl » Thu Dec 07, 2006 6:17 pm

ZK-LGD wrote: Howdy,

No, the issue is not the taxiway length (theoretically, AI Ships could sail around the world) but rather the taxiway width and construction. By changing it to "0" feet and "Concrete" there should be no problems.

Mind you, the contact points will give off sparks and this was another thing missing from the package -- the AI .fx files. Download Holger Sandman's AI Ship Starter Pack (the updated version) to install these.

The one ship I'm having problems with is the "Arahura" (it has a case of the worst St. Vitas Dance I've ever seen); the contact points are all up the buhoi. It's a 2001 model by Frank Petriccione, re-textured by Deane Beaunton; pity the original .cfg file was not included so I could compare the contact points. Personally, I'm running Hama's "Seikan" (Base Texture version) in place of the "Arahura" (which is in dry-dock until I can sort out the contact point problems). Both of Hama's vessels don't have any problems.

Then, of course, there's the "Kaitaki" ...

I kinda miss having the ships around - do the various bits preclude you making up a nice package and uploading somewhere?
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Postby ZK-LGD » Fri Dec 08, 2006 7:46 am

Howdy,

where do you find Holger Sandman's AI Ship Starter Pack?


ai_ships.zip, by Holger Sandmann, available at AvSim, FS Shipyards, and Flightsim.com. As noted, there is an updated file to obtain as well: ai_shipx.zip
Last edited by ZK-LGD on Fri Dec 08, 2006 7:49 am, edited 1 time in total.
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Postby ZK-LGD » Fri Dec 08, 2006 7:47 am

Howdy,

do the various bits preclude you making up a nice package and uploading somewhere?


We will see. ;)
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