Well, after thinking about it for quite a while, I took the plunge today to see how hard it is to do scenery. Far out! I think algebra was easier - and I suck at that! I don't think I've come across a murkier, less clearly-documented, more difficult to get into hobby in my life. I don't consider myself a dunce, but I sure feel like one after wasting most of today with no result.
It would appear that scenery editing is more akin to art that science, where one has to absorb "basic principles" with no idea as to what they are or how to bring them together in a cohesive manner that one might expect a normal human being to be able to interpret.
So, anyway, gripe finished.
Now the question. Napier is not well defined in FSX, especially the "finer" points - like my friend (or is it nemesis?) Park Island. So I decided to have a lash at creating the left hand larger feature. Following the somewhat garbled and esoteric instructions for FSX_XML, I drew a polygon shape in Google Earth, named it, gave it LANDCLASS_Grass, and saved it as an XML file. I then ran FSX_XML (after having to manually edit the config file so that it found all the tools it needed) and it dutifully spat out a 14MB BGL file. However, FSX won't let me "add" the BGL. If I plonk the BGL into the add-on scenery folder, FSX seems to go through the motions of adding it, but it doesn't show up in the sim. Is that because VLC might be over-riding it?
The other thing is that I noticed that the preview of the BGL file looks nothing like the lovely, complex 3D (height of 20m) polygon I created (and can still see) in GE - it looks like a pink wedge on it's side!
So, for those who have plumbed the depths of this black mystical art of scenery creation, where am I going wrong? Timmo intimated that it was possible to alter the underlying mesh, but 8 hours of bashing my head against cryptic gobbledygook and barely coherent scribblings on the 'net gave me ZERO information on how to achieve this.
Not a pleasant waste of ones day...
It would appear that scenery editing is more akin to art that science, where one has to absorb "basic principles" with no idea as to what they are or how to bring them together in a cohesive manner that one might expect a normal human being to be able to interpret.
So, anyway, gripe finished.
Now the question. Napier is not well defined in FSX, especially the "finer" points - like my friend (or is it nemesis?) Park Island. So I decided to have a lash at creating the left hand larger feature. Following the somewhat garbled and esoteric instructions for FSX_XML, I drew a polygon shape in Google Earth, named it, gave it LANDCLASS_Grass, and saved it as an XML file. I then ran FSX_XML (after having to manually edit the config file so that it found all the tools it needed) and it dutifully spat out a 14MB BGL file. However, FSX won't let me "add" the BGL. If I plonk the BGL into the add-on scenery folder, FSX seems to go through the motions of adding it, but it doesn't show up in the sim. Is that because VLC might be over-riding it?
The other thing is that I noticed that the preview of the BGL file looks nothing like the lovely, complex 3D (height of 20m) polygon I created (and can still see) in GE - it looks like a pink wedge on it's side!
So, for those who have plumbed the depths of this black mystical art of scenery creation, where am I going wrong? Timmo intimated that it was possible to alter the underlying mesh, but 8 hours of bashing my head against cryptic gobbledygook and barely coherent scribblings on the 'net gave me ZERO information on how to achieve this.
Not a pleasant waste of ones day...


