Hi all
Since I'm one of those VFR-types who likes to "play down in the mud", excellence of imagery when flying at low altitude is the name of the game. Whilst photo-real looks great from over a certain height, it looks pretty ordinary under 1000 feet (where I like to play).
One of the things that particularly annoys me is roads. Photoreal roads are not only fuzzy, but they tend to have a green hue due to most photoreal having the greens "pumped up" (presumably). I understand that the new VLC will have good roads with it (yay!), so a couple of questions:
1) Will the VLC roads go over top of photoreal, in the right place, to make proper roads?
2) Is it practical in any way to make the roads on photoreal sharper & the right colour?
And, while I'm dreaming
, is there any way to have different types of roads where applicable? Dirt, ashphalt, metal, tarseal.
Lastly, is there any way to fix the main roads and traffic flow on RealNZ FX Wellington? The main drag at the end of the runway has 2 "weirdnesses" going on
1) The road is green & fuzzy (and kermit doesn't live there...)
2) The traffic suddenly "ends" instead of flowing off where it normally would
I am supposing that FSX - while a big jump over FS9 with traffic complexities and such - is still fairly basic in how much control one has over roads & traffic flow - yes? Any decent fixes for this lack?
Oh, and one other thing (if it's good enough for Uncle Steve, it's good enough for me
) - what's with the bridges in FSX having "ramps" at each end? I presume that is to do with mesh and elevations: is there a way to fix that? Napier is a shocker for that - all the bridges in the area, especially along the coast, look horrible and just "plonked" where they are (not to mention not looking a thing like the real world).
Perhaps I just need to wait another few years until the replacement for FSX comes out...
so I can buy all the scenery again... 
Since I'm one of those VFR-types who likes to "play down in the mud", excellence of imagery when flying at low altitude is the name of the game. Whilst photo-real looks great from over a certain height, it looks pretty ordinary under 1000 feet (where I like to play).
One of the things that particularly annoys me is roads. Photoreal roads are not only fuzzy, but they tend to have a green hue due to most photoreal having the greens "pumped up" (presumably). I understand that the new VLC will have good roads with it (yay!), so a couple of questions:
1) Will the VLC roads go over top of photoreal, in the right place, to make proper roads?
2) Is it practical in any way to make the roads on photoreal sharper & the right colour?
And, while I'm dreaming
Lastly, is there any way to fix the main roads and traffic flow on RealNZ FX Wellington? The main drag at the end of the runway has 2 "weirdnesses" going on
1) The road is green & fuzzy (and kermit doesn't live there...)
2) The traffic suddenly "ends" instead of flowing off where it normally would
I am supposing that FSX - while a big jump over FS9 with traffic complexities and such - is still fairly basic in how much control one has over roads & traffic flow - yes? Any decent fixes for this lack?
Oh, and one other thing (if it's good enough for Uncle Steve, it's good enough for me
Perhaps I just need to wait another few years until the replacement for FSX comes out...