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Ian Warren wrote:QUOTE (Ian Warren @ May 5 2010, 12:18 AM) <{POST_SNAPBACK}>617 There was a team off us that put this together , John Manaras did the airport and texture With Robin covering the Island and Ian'Thatch' with the concept . Could i get you to list how many files you have , looks could have had a corrupt download . Should look like this
Ian my list broken down into types is:
NI Scenery: bgl=29, mdl=1, xml=1, txt=1
NI Texture: bmp=38, agn=33
Objects Scenery: bgl=5, xml=3, lmt=1,jpg=5, txt=5
Objects Texture: bmp=215, jpg=3, txt=1
In our visit a couple of weeks or so ago, the B737-300 (Norfolk Air), followed the track more or less to #3 and then did a 180 degree turn to be almost parallel to the terminal. All incoming aircraft did that as we passed the airfield several times and they were in the same position and were not the same aircraft. The Avro York used in my 1st posted image is a representation of the RAAF's Endeavour MW140 that carried the G-G of Australia to the island in 1946. The little story to this occurrence is a footnote on my Norfolk Island web page (down at the bottom):
http://www.netleygrove.net/Photographic/Norfolk2010.html
You question my "617" I see: the reason is I have flown sim DB Lancasters and others since 2003, have sat in the pilots seat of a working Lancaster (NX611) and used the controls and I have visited the Eder Dam in 2007. The sims I have developed DB Lancasters for are: CFS1, FS2002, FS2004, FSX. The image is from FSX.
Had ideas once of getting a simmer's 617 Squadron together but in general simmers found the Dambuster Raids on the Moehne and Eder to difficult to achieve in a simulation and gave up.
Cannot find my aviatar but will backload it and use it from here on. THANKS everyone for your replies
617sticks wrote:QUOTE (617sticks @ May 4 2010,10:17 PM) <{POST_SNAPBACK}>Hi
Could not post until I reduced my security settings so here goes!
In FS2002 and FS204 the NI runways were in the ocean, now look what Microsoft at its best has produced as default FSX
So I downloaded Ian's FSX photoreal scenery and I wonder now what I did to get black patches at the ends of the 3 parks. Its nothing like the current terminal or parks but......
Any comments or solutions would be wonderful.
I have exactly the same trouble as 617sticks with non-textured patches on the apron where the gate numbers should appear, and in addition, the night textures for the airport buildings do not load.
I discovered that I did not have the same number of files as Ian (see his post here) in my installation, so I downloaded another file which had more files, though still not the same number as Ian suggested, and still no improvement.
I disabled the scenery and then enabled it again to have FSX re-generate its scenery indexes, but all to no avail. I have also moved the scenery up and down in my scenery library, swapping places between the two folders, again without success.
Can someone please help sort out this problem or point me to a download file which does work? I cant seem to see how 617 solved his problem.
Many thanks,
ozzieblr
Ian Warren wrote:QUOTE (Ian Warren @ Jan 10 2012,1:14 PM) <{POST_SNAPBACK}>To confirm , you should have 38 texture files or a total of 71 including the autogen files . One other quick fix , place the 38 texture files into your main FSX texture folder .
Thanks Ian
I have the correct number (38) of texture files, and have copied them into my main FSX Texture folder as well as leaving them in their original position. I still have blank spots on the apron where the gate numbers should appear. Do I assume correctly that the files with the numbers on them are GATE_1_01, GATE_2_01 and GATE_3_01? These files are 256x256 pixels in size, approximately 30-40kb each and I can read them with any graphics editor and they appear to be fine.
UPDATE: HAVE FOUND THE SOLUTION TO THE BLANK GATE NUMBERS!
I think it was the PARKING_00_01 series of files in the static_library_objects texture folder that the scenery had been unable to find. In any case, I removed ALL the texture files from both the norfolk island texture folder and the static_library_objects texture folder and placed them in the main FSX textures folder. I now have my gate numbers on the apron.
HOWEVER: the night textures still do not work for dusk, night, or dawn time settings. Any suggestions to resolve that problem?
Regards,
ozzieblrLast edited by ozzieblr on Tue Jan 10, 2012 3:06 pm, edited 1 time in total.
Georgelaurence wrote:QUOTE (Georgelaurence @ Sep 2 2012,11:01 AM) <{POST_SNAPBACK}>I've searched the whole program for anything Norfolk related without success (except for a Norfolk in another country). Can anyone suggest a solution to this problem?
I'm wondering , that sounds like a memory problem or if not a corrupt d/load , could i get you to go Settings-Display/scenery and reduce your Autogen density: to low .
Georgelaurence wrote:QUOTE (Georgelaurence @ Sep 2 2012,10:01 AM) <{POST_SNAPBACK}>Hi
I am most impressed with the Norfolk scenery screen shots but have difficulty in installing the package. When I install (as far as I can see, according to the pdf instructons) I have installed correctly. As soon as I load a flight the FSX crashes completely. I've isolated it to the Norfolk.bgl file, but, of course without this, the MS default scenery operates. I've searched the whole program for anything Norfolk related without success (except for a Norfolk in another country). Can anyone suggest a solution to this problem?
Many thanks.
Do you have FSX SP1 and SP2 installed?
toprob wrote:QUOTE (toprob @ Sep 2 2012,10:29 AM) <{POST_SNAPBACK}>Do you have FSX SP1 and SP2 installed?
My thanks. No I didn't have these installed - I thought I had but the SP1 and SP2 packs I had installed belonged to another program. The system works now and the scenery is wonderful. Many thanks to all involved! Needless to say, Norfolk Island is one of my favourite places so it is great to be able to 'fly' around it!
dask77 wrote:QUOTE (dask77 @ Sep 2 2012,1:55 PM) <{POST_SNAPBACK}>i also have a problem as runway 4/22 is not used for take off and landing only runway11/29 is
I started to play around with the AFCAD , get sidetracked , it needs to be completely redone .
Ian Warren wrote:QUOTE (Ian Warren @ Sep 7 2012,5:49 AM) <{POST_SNAPBACK}>George , that's good news pleased its sorted .
I started to play around with the AFCAD , get sidetracked , it needs to be completely redone .
ok thats cool ian
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