Norfolk Island FSX Scenery

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Postby 617sticks » Tue May 04, 2010 11:17 pm

Hi

Could not post until I reduced my security settings so here goes!

In FS2002 and FS204 the NI runways were in the ocean, now look what Microsoft at its best has produced as default FSX



So I downloaded Ian's FSX photoreal scenery and I wonder now what I did to get black patches at the ends of the 3 parks. Its nothing like the current terminal or parks but......



Any comments or solutions would be wonderful.
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Postby Ian Warren » Wed May 05, 2010 2:48 am

smile.gif617 winkyy.gif There was a team off us that put this together , John Manaras did the airport and texture With Robin covering the Island and Ian'Thatch' with the concept . Could i get you to list how many files you have , looks could have had a corrupt download . Should look like this
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Postby madkudu » Wed May 05, 2010 7:01 am

I also have that Exact problem, with the black patches.
Norfolk Island>Scenery>30files
Texture>71files
Static library objects>Scenery>23files
Texture>220

Does that help?

Cheers, Jimmy
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Postby kcgb » Wed May 05, 2010 7:40 am

i've got the black patches but everything else is fine.
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Postby toprob » Wed May 05, 2010 1:32 pm

This seems to be a common issue, but I have no idea why. It would be interesting to pinpoint the problem. Does anyone (apart from Ian and I) actually see the proper textures? Are we all up to date with FSX SPs?

By the way, I don't think the first shots are 100% default -- there was no default elevation mesh for Norfolk, so the airport sits down at sea level. What you are seeing is the addon scenery's revised flatten, without the actual airport. This file is located in Scenery\World\Scenery, so deactivating the Norfolk Island scenery doesn't remove the new flatten.

There is a thread relating to this over at AussieX.org, and there are a couple of suggestions, but no real solution yet.
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Postby 617sticks » Wed May 05, 2010 2:04 pm

Ian Warren wrote:
QUOTE (Ian Warren @ May 5 2010, 12:18 AM) <{POST_SNAPBACK}>
smile.gif617 winkyy.gif There was a team off us that put this together , John Manaras did the airport and texture With Robin covering the Island and Ian'Thatch' with the concept . Could i get you to list how many files you have , looks could have had a corrupt download . Should look like this


Ian my list broken down into types is:

NI Scenery: bgl=29, mdl=1, xml=1, txt=1
NI Texture: bmp=38, agn=33
Objects Scenery: bgl=5, xml=3, lmt=1,jpg=5, txt=5
Objects Texture: bmp=215, jpg=3, txt=1

In our visit a couple of weeks or so ago, the B737-300 (Norfolk Air), followed the track more or less to #3 and then did a 180 degree turn to be almost parallel to the terminal. All incoming aircraft did that as we passed the airfield several times and they were in the same position and were not the same aircraft. The Avro York used in my 1st posted image is a representation of the RAAF's Endeavour MW140 that carried the G-G of Australia to the island in 1946. The little story to this occurrence is a footnote on my Norfolk Island web page (down at the bottom):

http://www.netleygrove.net/Photographic/Norfolk2010.html

You question my "617" I see: the reason is I have flown sim DB Lancasters and others since 2003, have sat in the pilots seat of a working Lancaster (NX611) and used the controls and I have visited the Eder Dam in 2007. The sims I have developed DB Lancasters for are: CFS1, FS2002, FS2004, FSX. The image is from FSX.



Had ideas once of getting a simmer's 617 Squadron together but in general simmers found the Dambuster Raids on the Moehne and Eder to difficult to achieve in a simulation and gave up.

Cannot find my aviatar but will backload it and use it from here on. THANKS everyone for your replies
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Postby bluebird79 » Wed May 05, 2010 6:20 pm

Sounds like you might have a missing BGL is about all I can think of.

I no longer have FSX installed so can't do much else sorry.

Cheers
Ian
Last edited by bluebird79 on Wed May 05, 2010 6:21 pm, edited 1 time in total.
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Postby Ian Warren » Thu May 06, 2010 2:09 am

Ross , i'll do a texture count on Friday and have a looksie if i can create the problem .

617 has a big following here , will shortly when Sir Pete gets going with his movie , as for Lancasters for FSX , the FCS payware product is the one to have and begining on board the type , in the late 80s was the most authentic original worldwide at the time .
Last edited by Ian Warren on Thu May 06, 2010 2:10 am, edited 1 time in total.
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Postby 617sticks » Thu May 06, 2010 2:12 pm

Hi Ian, BINGO



Actually I have this sort of thing happen on other downloads, particulary aircraft and panels that come with black holes and when one tries to contact the provider he generally has changed his email address - frustrating.

Thanks for your great help.
= = = = = = = = = = = = = = = = = = = = = = = = =

Now may I comment on the Lancasters, payware and all:

To find a Dambuster Lancaster is like looking for a needle in a haystack. I know of no provider, payware included who gets it right. They look like them but functionally the product is not on the same planet. Unless the following is contained in the DB Lancaster it is not one:

Extra altitude gauge at dash level.
Bombaimers view with Dann Bombsight or string and chinagraph marks alternative.
The Flight Engineer stays in his seat for the whole flight.
There must be a Front Gunner AND Bombaimer up front ALL of the time with the Gunner's feet in stirrups to prevent interferring with the bombaimer.
The upkeep weapon must be visually removable so as to land without it, courtmarshal otherwise was a likely outcome.
There also needs to be some provision to simulate the Aldis lamps that gave the +60 feet. (remembering that in a sim the DB pilot has 4 hats on, it is not just provide some lights that look OK but cannot possibly be used when flying at +60 and 220mph).
It would also be nice if the product followed AP2062-PN, most have all sorts of deviations and that WW2 document was the bible for the Pilot & Flight Engineer.

I found that Plane Design's research was far better than most but his product was not correct either and changing it to low fly was not easy.

The Dambuster Aircraft needs to be a special project not one where the provider simply modifies a standard B1 to suit visually. Research shows the DB aircraft were NOT MkIII's but modified Mk 1's that were replaced after the raid with MkIII's. The 20 DB Lancasters had British Merlins not Packard ones and never flew again after the raid, the replacement MkIII did of course.

The only Provider to have gotten close to a proper DB Lanc was Just Flight for CFS2. They got right off the planet with their FS2004 pay version that I paid good money for and cannot fly on my old "blunderbus".

Anyone interested they might like to look at my FSX page and work backwards to see what the real difficulties are to fly at +60 feet and get it right to simulate the Raid. I would sure be interested to hear from anyone interested in 617 Squadron Dambusters and particularly anyone prepared to make some wall objects (explained on my web page).

http://www.netleygrove.net/Flightsimulation/FSX.html

This page also contains some comments on the "new" attack route for the Moehne dam - I was contacted by Charles Foster who had David Maltby as an uncle with some details. He was the pilot of the DB Lanc AJ-J that breached the Moehne.

Thanks a lot, much appreciated, Over and OUT at Norfolk
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Postby ozzieblr » Mon Jan 09, 2012 9:47 pm

617sticks wrote:
QUOTE (617sticks @ May 4 2010,10:17 PM) <{POST_SNAPBACK}>
Hi

Could not post until I reduced my security settings so here goes!

In FS2002 and FS204 the NI runways were in the ocean, now look what Microsoft at its best has produced as default FSX



So I downloaded Ian's FSX photoreal scenery and I wonder now what I did to get black patches at the ends of the 3 parks. Its nothing like the current terminal or parks but......



Any comments or solutions would be wonderful.


I have exactly the same trouble as 617sticks with non-textured patches on the apron where the gate numbers should appear, and in addition, the night textures for the airport buildings do not load.

I discovered that I did not have the same number of files as Ian (see his post here) in my installation, so I downloaded another file which had more files, though still not the same number as Ian suggested, and still no improvement.

I disabled the scenery and then enabled it again to have FSX re-generate its scenery indexes, but all to no avail. I have also moved the scenery up and down in my scenery library, swapping places between the two folders, again without success.

Can someone please help sort out this problem or point me to a download file which does work? I cant seem to see how 617 solved his problem.

Many thanks,
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Postby Ian Warren » Tue Jan 10, 2012 2:14 pm

To confirm , you should have 38 texture files or a total of 71 including the autogen files . One other quick fix , place the 38 texture files into your main FSX texture folder .
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Postby ozzieblr » Tue Jan 10, 2012 2:34 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Jan 10 2012,1:14 PM) <{POST_SNAPBACK}>
To confirm , you should have 38 texture files or a total of 71 including the autogen files . One other quick fix , place the 38 texture files into your main FSX texture folder .


Thanks Ian

I have the correct number (38) of texture files, and have copied them into my main FSX Texture folder as well as leaving them in their original position. I still have blank spots on the apron where the gate numbers should appear. Do I assume correctly that the files with the numbers on them are GATE_1_01, GATE_2_01 and GATE_3_01? These files are 256x256 pixels in size, approximately 30-40kb each and I can read them with any graphics editor and they appear to be fine.

UPDATE: HAVE FOUND THE SOLUTION TO THE BLANK GATE NUMBERS!

I think it was the PARKING_00_01 series of files in the static_library_objects texture folder that the scenery had been unable to find. In any case, I removed ALL the texture files from both the norfolk island texture folder and the static_library_objects texture folder and placed them in the main FSX textures folder. I now have my gate numbers on the apron.

HOWEVER: the night textures still do not work for dusk, night, or dawn time settings. Any suggestions to resolve that problem?

Regards,
ozzieblr
Last edited by ozzieblr on Tue Jan 10, 2012 3:06 pm, edited 1 time in total.
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Postby Georgelaurence » Sun Sep 02, 2012 10:01 am

Hi

I am most impressed with the Norfolk scenery screen shots but have difficulty in installing the package. When I install (as far as I can see, according to the pdf instructons) I have installed correctly. As soon as I load a flight the FSX crashes completely. I've isolated it to the Norfolk.bgl file, but, of course without this, the MS default scenery operates. I've searched the whole program for anything Norfolk related without success (except for a Norfolk in another country). Can anyone suggest a solution to this problem?

Many thanks.
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Postby Ian Warren » Sun Sep 02, 2012 11:23 am

Georgelaurence wrote:
QUOTE (Georgelaurence @ Sep 2 2012,11:01 AM) <{POST_SNAPBACK}>
I've searched the whole program for anything Norfolk related without success (except for a Norfolk in another country). Can anyone suggest a solution to this problem?

I'm wondering , that sounds like a memory problem or if not a corrupt d/load , could i get you to go Settings-Display/scenery and reduce your Autogen density: to low .
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Postby toprob » Sun Sep 02, 2012 12:29 pm

Georgelaurence wrote:
QUOTE (Georgelaurence @ Sep 2 2012,10:01 AM) <{POST_SNAPBACK}>
Hi

I am most impressed with the Norfolk scenery screen shots but have difficulty in installing the package. When I install (as far as I can see, according to the pdf instructons) I have installed correctly. As soon as I load a flight the FSX crashes completely. I've isolated it to the Norfolk.bgl file, but, of course without this, the MS default scenery operates. I've searched the whole program for anything Norfolk related without success (except for a Norfolk in another country). Can anyone suggest a solution to this problem?

Many thanks.


Do you have FSX SP1 and SP2 installed?
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Postby dask77 » Sun Sep 02, 2012 12:55 pm

i also have a problem as runway 4/22 is not used for take off and landing only runway11/29 is
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Postby Georgelaurence » Sun Sep 02, 2012 4:35 pm

toprob wrote:
QUOTE (toprob @ Sep 2 2012,10:29 AM) <{POST_SNAPBACK}>
Do you have FSX SP1 and SP2 installed?


My thanks. No I didn't have these installed - I thought I had but the SP1 and SP2 packs I had installed belonged to another program. The system works now and the scenery is wonderful. Many thanks to all involved! Needless to say, Norfolk Island is one of my favourite places so it is great to be able to 'fly' around it!
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Postby Ian Warren » Sun Sep 02, 2012 4:49 pm

George cool.gif , that's good news pleased its sorted .

dask77 wrote:
QUOTE (dask77 @ Sep 2 2012,1:55 PM) <{POST_SNAPBACK}>
i also have a problem as runway 4/22 is not used for take off and landing only runway11/29 is

I started to play around with the AFCAD , get sidetracked , it needs to be completely redone .
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Postby dask77 » Sun Sep 02, 2012 10:42 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Sep 7 2012,5:49 AM) <{POST_SNAPBACK}>
George cool.gif , that's good news pleased its sorted .


I started to play around with the AFCAD , get sidetracked , it needs to be completely redone .



ok thats cool ian
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Postby nordstar » Fri Apr 19, 2013 8:05 pm

Hi! I'm new on the forum...Well, i also have some problems solved on the YSNF photoscenery by J.Manaras and R.Corn, I.Warren & I.Thatcher.The windsock is not animated(working/responding to weathersettings in FSX),it was just static and the black squares waas showing up for me to without the correct gatenumbers.The solution for me was to decompile the YSNF_Windsdock.bgl and fix the coding in the XML-file then recompile it to a new YSNF_Windsock.bgl.Now it's a fully animated windsock.I sendt an email to the emailadress stated in the documentation for the scenery(i guess it's the adress to Ian Thatcher.I also sendt him the new Windsock.bgl-file.Regarding the gatenumbers/black squares, i found that the textures in the norfolk-island/texture-folder for the parkingnumbers was named different to the ones in the one's in the norfolk-island-static-library-objects/texture-folder,so i just copied the PARKING_1_00.BMP,PARKING_1_01.BMP AND THE REST OF THE PARKING.BMP'S UP TO PARKING_6_00.BMP AND PARKING_6_01.BMP TO THE norfolk-island/texture-folder.VOILA! Textures/gatenumbers shoved up correctly.No messing around with objectlibrarytextures to places were they shouldn't go.Well that was my solutions to the scenery and i LOVE IT!!! tongue.gif
Thanks Ian Thatcher and the rest of your team for making this wonderful scenery to cope with the ORBX!!!
I also made some changes to the scenery so i can park in the hangars rolleyes.gif. I alwayes do when there are open hangars or opendooranimated hangars in sceneries as i love to have the sceneries as real to world as possible.Many AFCADS ADEX-cads have wrong taxisigns and taxiwaydesignaters wrong wich makes hard to follow taxiguidens by towercontroll.I don't use FSX show taxiguide to parking....
Hope that your team read this post in this forumtopic as i have got no reply what so ever to my email sendt to (i guess) Ian Thatcher's emailadress..

Best regards
S-A.A.
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Last edited by nordstar on Fri Apr 19, 2013 8:16 pm, edited 1 time in total.
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