Page 1 of 2

PostPosted: Thu Mar 18, 2010 7:30 pm
by mattyHamNZ
Hi Guys, I have decided to expand on my Waikato area and do raglan as my next project.

Here's the images so far.....


















(G**gle E**rth involed here again, so NO it won't be going public with these ground textures)

PostPosted: Fri Mar 19, 2010 8:13 pm
by 2fst4u
two questions

1. What are you using for aurogen textures? Yours look so much better than default.

2. What program do you use to 'borrow' google maps' images? I'd like to make some of my own.

PostPosted: Fri Mar 19, 2010 9:44 pm
by JohnM
Matty,
Great work here mate. Are you using the Annotator from the Autogen SDK? how painstaking is that? but the results are fantastic.Well done mate.........

PostPosted: Sat Mar 20, 2010 6:17 pm
by mattyHamNZ
I use FSearthTiles for my google stuff. Then its a matter of fiddling with the water masks to get the results you really want.

I have now re-done most of the mesh surrounding the airfield to get the right ground shape around the bridges, roads, etc. The Autogen textures are from Mike (creator2003). He has them available as a freeware download, man they make a difference!! THANKS MIKE!

I will start on the Gmax modeling of the close proximity area now and complete the Autogen over the next few days or so.

PostPosted: Sat Mar 20, 2010 6:36 pm
by JohnM
Don't use FS Earthtiles Matt but do you create a KML file through G**gle for the water/blend mask or some other method? Interesting.....

PostPosted: Sun Mar 21, 2010 8:45 am
by mattyHamNZ
JohnM wrote:
QUOTE (JohnM @ Mar 20 2010, 07:36 PM) <{POST_SNAPBACK}>
Don't use FS Earthtiles Matt but do you create a KML file through G**gle for the water/blend mask or some other method? Interesting.....



I do use a KML from google maps but I find that I generally need to tweak a lot to get the desired result. The areaMASK bitmap that is produced is quite good to work with.

Yes I am using the annotator for autogen, don't know of any other way really? It puzzles me sometimes though, when I open the BGL for editing and highlight some vegetation, it sometimes tells me what it is and sometime not??? I have no idea what causes it but it bugs the hell out of me?? Lets say I have 5 or 6 different vegetations around a given area, I can't tell them apart unless the annotator feels like it??

Anyone know whats causing that? unsure.gif

PostPosted: Sun Mar 21, 2010 9:45 am
by creator2003
Nah i get lost abit with that tool myself ,there seems to be a little bug with every tool in the sdk ,, nice work with the raglan area it does look good winkyy.gif

PostPosted: Sun Mar 21, 2010 12:37 pm
by toprob
mattyHamNZ wrote:
QUOTE (mattyHamNZ @ Mar 21 2010, 09:45 AM) <{POST_SNAPBACK}>
Anyone know whats causing that? unsure.gif


The names are stored in autogendescriptions.xml, so until you open the XML file it won't be able to put a name to a GUID.

PostPosted: Sun Mar 21, 2010 7:47 pm
by mattyHamNZ
toprob wrote:
QUOTE (toprob @ Mar 21 2010, 01:37 PM) <{POST_SNAPBACK}>
The names are stored in autogendescriptions.xml, so until you open the XML file it won't be able to put a name to a GUID.


Yeah, I still get the issues when I open the autogendescriptions.xml first off?? Wierd stuff blink.gif

PostPosted: Sun Mar 21, 2010 8:33 pm
by mattyHamNZ
Here's the first of my gmaxed raglan.....




The Real Thing...

PostPosted: Sun Mar 21, 2010 11:21 pm
by JohnM
Sensational,good work.......

PostPosted: Mon Jun 14, 2010 6:37 pm
by mattyHamNZ
Finally put some more effort in yesterday, very little time these days...



Trees along the northern side..


Entrance to the camp..


Cabins image1 in the sim..


Cabins image1 in real life..


Cabins image2 in the sim..


Cabins image2 in real life..


Another view..

PostPosted: Mon Jun 14, 2010 9:03 pm
by creator2003
Looking sweet man winkyy.gif

PostPosted: Mon Jun 14, 2010 9:26 pm
by mattyHamNZ
creator2003 wrote:
QUOTE (creator2003 @ Jun 14 2010, 09:03 PM) <{POST_SNAPBACK}>
Looking sweet man winkyy.gif


Cheers dude. smile.gif

PostPosted: Mon Jun 14, 2010 9:57 pm
by markll
mattyHamNZ wrote:
QUOTE (mattyHamNZ @ Mar 20 2010, 06:17 PM) <{POST_SNAPBACK}>
The Autogen textures are from Mike (creator2003). He has them available as a freeware download, man they make a difference!! THANKS MIKE!


Um, so where are they available from? Please? smile.gif

PostPosted: Mon Jun 14, 2010 10:05 pm
by mattyHamNZ
markll wrote:
QUOTE (markll @ Jun 14 2010, 09:57 PM) <{POST_SNAPBACK}>
Um, so where are they available from? Please? smile.gif


P.M. Creator2003, I can't remember where they are hiding now.

PostPosted: Mon Jun 14, 2010 10:17 pm
by mattyHamNZ
New sign done tonight...





PostPosted: Mon Jun 14, 2010 10:45 pm
by markll
mattyHamNZ wrote:
QUOTE (mattyHamNZ @ Jun 14 2010, 10:05 PM) <{POST_SNAPBACK}>
P.M. Creator2003, I can't remember where they are hiding now.


Cheers mate - I actually just did a search (d'oh!) and found Mikes post about them... (here if anyone else wants them: FSX Oceania AGN Textures)

Keep up the great work on your project Matty - looking real good!

PostPosted: Mon Jun 14, 2010 11:26 pm
by Naki
Wow! Nice work!

PostPosted: Tue Jun 15, 2010 1:55 am
by Ian Warren
Damm shame you cant use the ground photo , the thing that ties peoples hands in making a completely amazing scenery areas .