Hi Everyone,
Since there has been a few sceneries for NZ talked about here lately, I thought I would share my project with you. I've been porting over my Riddlez New Plymouth (NZNP) which I developed for FSX originally to the new Microsoft Flight Simulator. I have been working on this, off and on since late Feb when I first got access to the MSFS Beta SDK.
I thought this would be a relatively quick project to port across to MSFS. Especially since the models are mostly completed from the first Riddlez NZNP (apart from the new terminal, a couple of new buildings and a few other things that need to be added). The initial Beta SDK from MSFS was a bit lacking for a while and with work life and few other MSFS sceneries I've been tossing up which on to concentrate on first. It has taken a bit longer than I thought to create.
I've got the architectural building plan (both and exterior) for the new terminal from the District Council. This makes it ALOT easier to create the model as I don't have to guess the dimensions from reference photos! I'll post some updates soon when its textured. It looks a bit dull with no textures. I've kinda made a precedent for myself with by adding in terminal interiors on my last projects. So this this one will be no different.
I look back at the old modelling and texturing I did from the last NZNP and cringe a little at it lol As it looks a bit crap in some places lol. So I'm upgrading ALL the existing models and texture to look better in MSFS. Here’s a comparison of the old FSX style vs the new model for MSFS. I've just upgraded my computer so haven't bothered to install FSX/P3D on my new system. So the old model is from 3Ds Max here.
I LOVEEEEEE the PBR from MSFS. FINALLY we have PBR implemented properly into Flight Simulator. I can do nice realistic reflections. P3D had a particular problem with bump maps and specular maps for sceneries. So I gave up on them. As you can see here with these screenshots, is an example of what PBR I have implemented for Riddlez New Plymouth.
I'm waiting on the airport construction crew to add in a new carpark where the former terminal was so I can update the ground polygons (or projected mesh as it's called now). Not much needs to be changed other than the new terminal area and a new apron for a refueling area by the tower. As well as some new painted lines on the sealed areas.
On another note. Not sure if anyone saw this. They knocked the old terminal down. Almost shed a tear when I saw the old terminal being knocked down! Though the new one is like a mini international terminal and is pretty cool for New Plymouth!
I'm currently away from the office, so when I get back to my work station and project, I will post some more screens.
Will keep you updated!
Riddlez (Che)