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steelsporran wrote:QUOTE (steelsporran @ Jul 4 2014,4:59 PM) <{POST_SNAPBACK}>Have you tried the Orbx forum?
No, but I will do if nobody here knows anything.
Kamoflarj wrote:QUOTE (Kamoflarj @ Jul 4 2014,7:47 PM) <{POST_SNAPBACK}>I changed my filtering mode from Bilinear to Antistrophic.
That is a primary setting anyways specific if planning screen shots , takes the infamous Jaggies away leaving superb screens , looking forward to some of those from you Queenie tour
Ian Warren wrote:QUOTE (Ian Warren @ Jul 4 2014,6:53 PM) <{POST_SNAPBACK}>That is a primary setting anyways specific if planning screen shots , takes the infamous Jaggies away leaving superb screens , looking forward to some of those from you Queenie tour
Amazing what a difference it made. All this time I've been dreading coming into queenstown, because the Cliff liked to blend nicely with the runway on 23...

Ian Warren wrote:QUOTE (Ian Warren @ Jul 5 2014,10:27 AM) <{POST_SNAPBACK}>With all the new gear installed on the PC I'll pop down to Queenies town after the reinstall myself ... may see you in the big tent currently put just put up recent for extra flights
What set-up are you running?AlisterC wrote:QUOTE (AlisterC @ Jul 5 2014,9:39 PM) <{POST_SNAPBACK}>Also remember if you are using 'Anistrophic' or however it is spelt in the game settings, you can set it to application controlled in your graphics card settings (eg Nvidia inspector). This is really how you should handle it any in FSX from my research.
Ian you are thinking of anti-aliasing for the jaggies. Ansiotropic (or whatever it is) holds the details better as you look at terrain in the distance (especially on flat ground in the distance). If you use trilinear and bilinear then things will start to blur out in the distance (from my testing anyway on my PC)
Thanks for that info. My GPU doesnt really seem to bog down at all and i have all the sliders up max. It usually sits around 35% usage even on approach into NZQN
- Kamoflarj
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Kamoflarj wrote:QUOTE (Kamoflarj @ Jul 6 2014,9:22 AM) <{POST_SNAPBACK}>What set-up are you running?
Still an older PC
Intel 2Quad core Q9650 3.00GHz - 8GB RAM
OS win7 -64 on SSD
FSX on 500GB Raptor
GTX750 Ti
Only thing letting me down would be the processor .Last edited by Ian Warren on Sun Jul 06, 2014 9:10 am, edited 1 time in total.
Ian Warren wrote:QUOTE (Ian Warren @ Jul 6 2014,9:07 AM) <{POST_SNAPBACK}>Still an older PC
Intel 2Quad core Q9650 3.00GHz - 8GB RAM
OS win7 -64 on SSD
FSX on 500GB Raptor
GTX750 Ti
Only thing letting me down would be the processor .
Your GPU looks sufficient, SSD great, but yeah that CPU will be bottle necking your system big time. Can you motherboard handle sandy/ivy bridge quadcores?


Kamoflarj wrote:QUOTE (Kamoflarj @ Jul 4 2014,7:47 PM) <{POST_SNAPBACK}>Ok, so I changed my filtering mode from Bilinear to Antistrophic. It seems to almost made the runway perfect....
Lucky you!
With anisotropic filtering set to "application controlled" within the video card control panel and activated in fsx, it looks like this:
Since this is the only airport worldwide with those dreaded blurries, I can't believe it's caused by my setup, which is quite contemporary:
AMD 4300 quad-core @ 3.8 GHz
4096 MB RAM
NVIDIA GeForce GTX 750 Ti (2 GB RAM),
1680x1050
Win7 64Bit
Seems to me like the MIP-maps of the runway textures cause those problems, as I've seen this on aircraft textures with MIP-maps as well. Easy to switch those off, but the NZQN runway textures are hard to detect...
I do love ORBX NZNI and NZSI, but this is very disappointing!
Cheers,
Markus.
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