by toprob » Fri Sep 21, 2018 3:21 pm
Well, don't quote me, but my understanding is that Vulkan is a 'better', lower-level way to render 3D graphics, replacing the current OpenGL in Aerofly, and can also replace Direct3D 11. It makes better use of GPUs, and the lower-level aspect makes it less reliant on the OS. " Vulkan offers lower overhead, more direct control over the GPU, and lower CPU usage." -- from Wikipedia:)
I do think it'll be a long time before we get a full-featured FS2, but I know what you mean -- I chose this particular clip because it includes 'flyby mode', which on MSFS-based sims is just a blurry mess normally, FS2 still renders sharp and smooth.
Personally I am hoping that a new renderer in Prepar3d v5 will give this sort of performance, or at least a good improvement over what we have, but with the added advantage of it being a full-featured 'finished' sim. In the five years or whatever it takes to flesh out FS2, I'll take another look. In the meantime, I'll still use FS2 when I feel the need for speed (cheers, Charl!), but I still put my money on Prepar3d for a while yet.