Yes, I tend to use the 3D Google Earth all the time at the moment, building NZCH. I've taken a lot of photos around the airport, but since I can only shoot from public areas, and ground level, I tend to end up with glimpses of buildings in the distance, so GE lets me find what is there, and extrapolate it to an actual 3D model. It also lets me get a look of the back-side of things which I haven't photographed. Good for estimating heights etc too.
Looking at NZAA, the couple of hangars there are actual 3D models built in the old days, before GE moved to the new method. Back then, you could submit a model to Google, and they'd include it in their 3D warehouse. The NZAA models were supplied by Air New Zealand.
There's a cool video showing how GE works, including the techniques to build the 3D cities. The interesting bits are about 3:40 on... getting this into a simulator would be great, but I suspect that you'd need to build the simulator from the ground up -- so to speak. Our current sims are not really set up to handle the huge 3D meshes which the video shows. The nearest thing I've seen is using the LINZ digital surface model (DSM) data to build a mesh for the sim. (Normally we use DEM, which shows the elevation of the ground only, rather than the objects on it.)
By 'mesh', I mean the elevation mesh, which normally defines elevations in the sim, not a 3D mesh which the GE video talks about. So mine sticks to the normal sim rules for mesh, in that it isn't really possible to display vertical faces, it expects everything to be a hill or a hole. So my buildings tend to have angled sides:) Vegetation has the same problem, but worse.
The buildings on the left are normal 3D models, on the right are DSM mesh buildings, in P3Dv3.
