by Charl » Mon Jan 29, 2007 3:46 pm
Here's what AFCAD does.
Remember that AFCAD is really a tool for AI aircraft, to tell them where to go, and where to park.
It has the spin-off that it also has visual effects that can be used for scenery design.
When you set up a new airport using AFCAD, you enter an airport elevation.
All taxiways are then at that elevation.
They have the nice property that they flatten the terrain, irrespective of mesh.
This can often give rise to trenches or plateu effects if the airport AFCAD data doesn't match the mesh you are using.
A quirk of AFCAD is that runways do not flatten the terrain, even though you enter their elevation.
So you can get a situation where the mesh creates visual terrain a meter below the AFCAD runway which then floats in the air.
AI planes will taxi in midair too.
Conversely if the mesh is higher than the AFCAD runway elevation, the planes will be submerged.
Flatten utilities simply override the scenery mesh you are using, and create a rectangle (usually) at the specified elevation. Thus terrain, taxiways, and runways can all be made to agree.
The latter-day GNZLAP AFCADs (Pack 4) explore the taxiway properties by inserting a dummy taxiway under the runway, and so create a flatten effect for the runway too.
Last edited by
Charl on Mon Jan 29, 2007 4:11 pm, edited 1 time in total.