I have just finished NZCH scenery V1.1. This version fixes numerous ai traffic issues and populates the terminals with scenery objects. There isn't an over load of scenery objects, just what is there in real life.
Testers are needed again before I can release this to the FS world, but anyone will do, no special knowledge is required. Thanks too, to all those who helped with the testing of V1.0.
Those who are interested can PM me with there email and I will send you the files.
I also would like the parking codes of various traffic programs so I can tailor the afcad to suit certain ai's needs. If you know how to find the parking codes, and you have ultimate traffic or traffic X can you please pm me!
This still requires Troy Chapman's NZCH found here and is built around the Christchurch X photoreal freeware scenery.
It is primarily built for WOAI users, however I am still interested to find out about how different traffic packages react to the afcad.
I have also done some screening, but it is quite hard to show off the real "feel" of the airport in screenies.
Here is the outlook over the domestic terminal.

I have added some scenery objects to the International Cargo Terminal, as I have said earlier, just what is realistic.

Operation Deep Freeze.

The International Terminal

A new arrival.

A re-vamped fire station, plus a boundary fence!

And the last two are of the domestic terminal.


Thanks for looking!
