[CANCELED] Napier Scenery

An area to discuss scenery addons for virtual NZ

Postby Nzeddy » Mon Nov 15, 2010 11:03 am

EDIT: 2012 - PROJECT CANCELED.

This scenery project is undergoing development and is slowly progressing very well.

Features: - Not final features
- Freeware
- 2.5m photoreal imagery (this might be better when I get hold of high res imagery)| coverage from Napier to Hastings | will include all season blending and night lighting
- Scenery objects around Hawke's Bay harbour eg, logs, containers, ships etc.
- Hawke's Bay Airport
- Hasting Aerodrome
- Compatible with Vector Land Class
- Autogen
- Buildings made with Gmax


Release Date:
Unknown.

Preview Screenshots - PreAlpha. Remeber, this is still a work in progress. winkyy.gif



Last edited by Nzeddy on Fri Mar 02, 2012 10:59 pm, edited 1 time in total.
- Eddy
User avatar
Nzeddy
Sim-holic
 
Topic author
Joined: Thu Jun 12, 2008 7:52 pm
Posts: 866

Postby Ian Warren » Mon Nov 15, 2010 12:03 pm

Nzeddy wrote:
QUOTE (Nzeddy @ Nov 15 2010, 12:03 PM) <{POST_SNAPBACK}>
Release Date:
Please don't ask. smile.gif It'll be released when it's finished and ready!!!!! I hope you really understand. winkyy.gif

biggrin.gif Hey Eddy , when is the release date rolleyes.gif
Image
User avatar
Ian Warren
NZFF Pro
 
Joined: Fri May 05, 2006 5:23 pm
Posts: 41187
Location: AREA 51

Postby Jamessx » Mon Nov 15, 2010 12:47 pm

Ill Work On The Pictures Of Hangars For Napier And Bridge Pa Airport biggrin.gif
Image
User avatar
Jamessx
Forum Addict
 
Joined: Wed Apr 07, 2010 4:50 pm
Posts: 196
Location: Hawkes Bay

Postby Adamski » Mon Nov 15, 2010 12:58 pm

Looking forward to the fruits of [all] your efforts!

Many photo real textures I see seem a lot paler than the surrounding default tiles. It's quite apparent in the 2nd pic. Can this rectified, or is it some unfortunate side-effect?
Last edited by Adamski on Mon Nov 15, 2010 12:59 pm, edited 1 time in total.
Image
User avatar
Adamski
NZFF Pro
 
Joined: Thu Nov 01, 2007 2:22 am
Posts: 5029
Location: Birkenhead, Auckland

Postby IslandBoy77 » Mon Nov 15, 2010 1:10 pm

Many photo real textures I see seem a lot paler than the surrounding default tiles. It's quite apparent in the 2nd pic. Can this rectified, or is it some unfortunate side-effect?

I was wondering the same. I would have thought it would be possible to colour-match the tiles to some degree through an image-editing prog (Photoshop, Paint.net or whatever) - wouldn't be a simple task, but neither would it be overly difficult. I've done a bit of colour-correcting in my time: is always a bit of a drama getting things very accurate, as it depends on which colour has the strongest cast, how much or little of it there is in the one I'm matching to etc etc.

I'm hoping to be able to contribute to this effort, with Napier being my home-ground and all...
User avatar
IslandBoy77
Senior Member
 
Joined: Tue Feb 03, 2009 2:23 pm
Posts: 1020
Location: Napier, New Zealand

Postby Nzeddy » Mon Nov 15, 2010 1:23 pm

I've just did all the colour matching with the image for all seasons but some are OK. Still editing them atm. Also working on the water and blend mask.

If anyone wants to help then all goods. Just reply or pm me. smile.gif

Ian... angry.gif laugh.gif
Last edited by Nzeddy on Mon Nov 15, 2010 1:24 pm, edited 1 time in total.
- Eddy
User avatar
Nzeddy
Sim-holic
 
Topic author
Joined: Thu Jun 12, 2008 7:52 pm
Posts: 866

Postby toprob » Mon Nov 15, 2010 3:56 pm

Bear in mind that colour correction here is not really possible, although you should be able to have a crack at a simple colour matching. Most image manipulation is not really too different than throwing away some information from the image, as generally you are removing image data rather than adding it. The more you manipulate it, the less colour information you will end up with. Normally when you colour-correct, you want to start with more colour/tonal information than you really need -- similar to the type of thing you'd do with a 'RAW' image from a digital camera.

Since these aerial images have already been colour corrected and colour matched, there is a huge amount of 'damage' to the tonal range -- whereas a RAW image could be thought of as similar to an old 48-bit scan of a negative, which would then be converted into a 24-bit image for viewing, most aerial images start with a bit less than 24-bit, and after the initial image processing probably end up closer to 18-bit. So they can't really be treated as full-colour images.

And since the most obvious colour is generally green, and our eyes are a lot more sensitive to shades of green, any tonal damage would be more obvious than normal.

To make it more of a dog's breakfast, you have to factor in a colour-match to the default textures, which can range from poor to hideous.

On the other hand you need to do something to fix the blue caste and poor tonal range. The trick is to know when to stop before it turns into image-soup.
User avatar
toprob
NZFF Pro
 
Joined: Sat Apr 29, 2006 4:56 pm
Posts: 6711
Location: Upper Hutt

Postby IslandBoy77 » Mon Nov 15, 2010 4:12 pm

toprob wrote:
QUOTE (toprob @ Nov 15 2010, 04:56 PM) <{POST_SNAPBACK}>
To make it more of a dog's breakfast, you have to factor in a colour-match to the default textures, which can range from poor to hideous.

On the other hand you need to do something to fix the blue caste and poor tonal range. The trick is to know when to stop before it turns into image-soup.

Nice one Robin - particularly liked the "which can range from poor to hideous". Also, "The trick is to know when to stop before it turns into image-soup" - oh yes, that is so true. Thank goodness for Undo and making a backup copy before one starts...

I 100% agree that often an image is "so far gone" that one is very limited in what one can do to it. Having said that, hopefully what Eddy has to work with will be usable enough.
User avatar
IslandBoy77
Senior Member
 
Joined: Tue Feb 03, 2009 2:23 pm
Posts: 1020
Location: Napier, New Zealand

Postby Nzeddy » Mon Nov 15, 2010 4:30 pm

Thanks Robin.

I'll see what I can do with the aerial images.
- Eddy
User avatar
Nzeddy
Sim-holic
 
Topic author
Joined: Thu Jun 12, 2008 7:52 pm
Posts: 866

Postby Nzeddy » Wed Nov 17, 2010 2:48 pm

I've set up a support forum for Eddy's Airports. cool.gif

Screenshots, information etc will be mainly posted here.

Napier scenery here.

I'll try post here for more screenshots etc.
Last edited by Nzeddy on Sat Dec 11, 2010 10:02 am, edited 1 time in total.
- Eddy
User avatar
Nzeddy
Sim-holic
 
Topic author
Joined: Thu Jun 12, 2008 7:52 pm
Posts: 866

Postby mechaneer » Sat Dec 11, 2010 9:12 am

Nzeddy wrote:
QUOTE (Nzeddy @ Nov 17 2010, 03:48 PM) <{POST_SNAPBACK}>
I've set up a support forum for Eddy's Airports. cool.gif

Screenshots, information etc will be mainly posted here.

Napier scenery here.

I'll try post here for more screenshots etc.


Is there a reason why those links arn't working for me? Are there anymore screenshot around anywhere? I'm really looking forward to this release.
mechaneer
Member
 
Joined: Wed Jul 07, 2010 11:31 am
Posts: 56
Location: Hamilton

Postby Nzeddy » Sat Dec 11, 2010 10:01 am

mechaneer wrote:
QUOTE (mechaneer @ Dec 11 2010, 10:12 AM) <{POST_SNAPBACK}>
Is there a reason why those links arn't working for me? Are there anymore screenshot around anywhere? I'm really looking forward to this release.

Whoops, forgot to edit them. The links don't work because Jon Murchison had to change the domain name for some reason.

Try these new links: http://www.flightsimx.co.nz/FORUM/viewforum.php?f=52
http://www.flightsimx.co.nz/FORUM/viewtopi...?f=52&t=266

The latest screenshots are on this topic as well.
- Eddy
User avatar
Nzeddy
Sim-holic
 
Topic author
Joined: Thu Jun 12, 2008 7:52 pm
Posts: 866


Return to Scenery

Who is online

Users browsing this forum: No registered users and 10 guests