Chateau Airfield & Chateau Hotel Village

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Postby Snowman » Sat Dec 06, 2008 2:50 am

Just uploaded to Avsim............. Chateau Airfield NZ22, and the Chateau Hotel and Village, at Mount Ruapehu.

See link below for details and pics,..................

http://nzff.org/forum/viewtopic.php?t=8662

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Postby Charl » Sat Dec 06, 2008 11:24 am

It's a great package, nice destination to fly to - especially in winter!





Then you can try your hand at a little rotary-wing flight up to the Chateau



And if you're really brave you can go heli-skiing a little further up (sorry, screenshot went AWOL... tongue.gif )
EDIT: Also discovered I had AI TURNED OFF while taking the shots - there would be at least an Islander and a MA Cessna standing about...
Also I didn't have the "parking lots large ss", texture set by Sidney Schwartz, so no parking lot traffic.
Could've read the readme I suppose icon_redface.gif
Last edited by Charl on Sat Dec 06, 2008 11:29 am, edited 1 time in total.
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Postby Snowman » Sat Dec 06, 2008 2:45 pm

Charl wrote:
QUOTE (Charl @ Dec 6 2008, 12:24 PM) <{POST_SNAPBACK}>
It's a great package, nice destination to fly to - especially in winter!
And if you're really brave you can go heli-skiing a little further up


"Heli-skiing",............... Yes Charl,...... i can just imagine your version of it.............
Iroquois Gunship,........... hosing down the slopes with gunfire,........ no more skiers in the way now,................
Plenty of room to go heli-skiing now................. WHOOSH !!................... YEEE HAAAAAA !! laugh.gif laugh.gif

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Postby Menemeth » Sat Dec 06, 2008 3:19 pm

I seem to have an elevation problem at NZ22 (hanger, trees, etc., floating in air). Everything is GREAT when starting from NZ20, but when I fly over NZ22, the airport is not there. I do have FSGlobal 2008 installed & Ultimate Terrain (FS9)...
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Postby deeknow » Sat Dec 06, 2008 3:21 pm

Menemeth wrote:
QUOTE (Menemeth @ Dec 6 2008, 04:19 PM) <{POST_SNAPBACK}>
I seem to have an elevation problem at NZ22 (hanger, trees, etc., floating in air). Everything is GREAT when starting from NZ20, but when I fly over NZ22, the airport is not there. I do have FSGlobal 2008 installed & Ultimate Terrain (FS9)...


Check out the readme/installation instructions, it mentions that you need to copy the AFCAD file for NZ22 into your scenery/world/scenery folder. I had the same problem till I went back and re-read the doc
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Postby Menemeth » Sat Dec 06, 2008 3:27 pm

Thanks....Should've RTFM'd
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Postby Snowman » Sat Dec 06, 2008 3:31 pm

Thank you for your reply to "menemeth"'s question "deeknow".

You are correct, the AFCAD file (AF2_NZ22.bgl) needs to be copied to the FS9 / Scenery / World / Scenery folder to reinforce flattens and elevation levels for the airfield from a higher data-set.
Who reads install instructions anyway...... laugh.gif

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Postby deeknow » Sat Dec 06, 2008 4:23 pm

Snowman wrote:
QUOTE (Snowman @ Dec 6 2008, 04:31 PM) <{POST_SNAPBACK}>
Who reads install instructions anyway...... laugh.gif


working in IT I've made the sterotypical career out of not reading docs, but as I've gotten older I seem to be more inclined to give them a once-over, tends to save my poor old brain the stress of having to debug stuff later biggrin.gif

Your install docs are great Lawrie, enough detail on the important points. I guess you've refined some sort of template over the years to the point where they get a little easier to roll out. One thing that must be bugging you though is the EZ library installs, is there some way they could be handled using one of those windows installer clients to check and add them, or is the problem really the distribution of them?
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Postby Menemeth » Sat Dec 06, 2008 4:44 pm







Okay...Trees in the way. Could it be my Ultimate Terrain?
Last edited by Menemeth on Sat Dec 06, 2008 5:16 pm, edited 1 time in total.
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Postby Snowman » Sun Dec 07, 2008 2:13 pm

Menemeth wrote:
QUOTE (Menemeth @ Dec 6 2008, 05:44 PM) <{POST_SNAPBACK}>






Okay...Trees in the way. Could it be my Ultimate Terrain?



I would take a guess from your pics and say yes to it being UT. UT, just like GE Pro and others, moves the positioning of agn items such as trees and buildings.

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Postby Snowman » Sun Dec 07, 2008 2:20 pm

deeknow wrote:
QUOTE (deeknow @ Dec 6 2008, 05:23 PM) <{POST_SNAPBACK}>
working in IT I've made the sterotypical career out of not reading docs, but as I've gotten older I seem to be more inclined to give them a once-over, tends to save my poor old brain the stress of having to debug stuff later biggrin.gif

Your install docs are great Lawrie, enough detail on the important points. I guess you've refined some sort of template over the years to the point where they get a little easier to roll out. One thing that must be bugging you though is the EZ library installs, is there some way they could be handled using one of those windows installer clients to check and add them, or is the problem really the distribution of them?


There are problems with re-distribution of some of the Object Library Sets unfortunately.............

You realise you dont have to download and install all object libraries listed in the docs, with each and every scenery you install..............
Most of them you will aready have from previous sceneries of mine,............ once you have a certain object library, you dont need to ever download and install it again...................
I only mention this,....... as im surprised by the number of e-mails ive had (and PMs from NZFF members), who seriously thought you had to download each and every object set listed in the instructions,..EVERY time with EVERY scenery they added.................................. laugh.gif blink.gif laugh.gif
You only need to get the ones you dont already have................

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Postby deeknow » Sun Dec 07, 2008 9:00 pm

Snowman wrote:
QUOTE (Snowman @ Dec 7 2008, 03:20 PM) <{POST_SNAPBACK}>
You realise you dont have to download and install all object libraries listed in the docs, with each and every scenery you install.............. You only need to get the ones you dont already have................


Err.. yes, I realise that thumbup1.gif

It's the "getting the ones you dont have" part that can be tricky to remember. Maybe a lightweight installer script to check to see you've got the required ones and hilight those you dont have? It's not a big deal, and should be obvious when you fire up a scenery location and there are buildings missing
Last edited by deeknow on Sun Dec 07, 2008 9:01 pm, edited 1 time in total.
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