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PostPosted: Mon Jun 30, 2008 8:51 am
by Charl
It's been a long-time thought, as NZ has some excellent gliding sites.
I've had a look at NZLX, after Snowman tactfully pointed out that there is an active gliding club at the scenery he just finished for Alexandra.
There are some issues, like gliders making engine noise (This may not be solvable, but if it does get fixed, it'll be a flightsim first).
And the invisible tow rope acts a little bit like a bungy cord...
But there will have to be some imagination in play, whatever the final outcome.
Here's a little preview of the WIP. Bear in mind, it's all AI, and recorded in real time.


PostPosted: Mon Jun 30, 2008 7:08 pm
by ardypilot
Top stuff- was that just a duplicated flight path, minus a time offset for the takeoff, or did you combine the tug with the glider somehow?

PostPosted: Mon Jun 30, 2008 7:19 pm
by Ian Warren
Charl , i wonder .. can you copy the sailplane sound effect from FSX ?

PostPosted: Mon Jun 30, 2008 8:10 pm
by Charl
Trolly wrote:
QUOTE (Trolly @ Jun 30 2008, 07:08 PM) <{POST_SNAPBACK}>
Top stuff- was that just a duplicated flight path, minus a time offset for the takeoff, or did you combine the tug with the glider somehow?

They actually are taking off from two different airports, co-located, with a 2-second delay, and appropriate taxi paths to separate them.

Ian Warren wrote:
QUOTE (Ian Warren @ Jun 30 2008, 07:19 PM) <{POST_SNAPBACK}>
Charl , i wonder .. can you copy the sailplane sound effect from FSX ?
Dunno...thing is AI sound is not mapped to the aircraft, but to the engine type.
The sound resides in the main sound folder, and is used by all.
If I alter that, all the HTAI Cessna's will sound like sailplanes!

PostPosted: Mon Jun 30, 2008 11:17 pm
by NZ255
So do the gliders and planes just do a cercuit and land at the same airport or....

How do you get the plane and glider to go their different ways?

Very smart Charl!

PostPosted: Mon Jun 30, 2008 11:19 pm
by Naki
Yea nice stuff! - AI gliders an FS first?

PostPosted: Tue Jul 01, 2008 9:16 am
by Charl
NZ255 wrote:
QUOTE (NZ255 @ Jun 30 2008, 11:17 PM) <{POST_SNAPBACK}>
So do the gliders and planes just do a cercuit and land at the same airport or....
Some do...but the party piece is the yellow one in the clip - it finds a "thermal" and then circles up, up, to 3,000ft pretty much like the real thing.
QUOTE
How do you get the plane and glider to go their different ways?[/quote]They fly to and from different airports. You'll see when I release the package, there are 3 AFCADs for the same patch of land.

Naki wrote:
QUOTE (Naki @ Jun 30 2008, 11:19 PM) <{POST_SNAPBACK}>
Yea nice stuff! - AI gliders an FS first?
No, lots of work previously done, latterly by Bert de Bruin, using Wolfgang Piper's gliders modified for AI.
I'm building on that work, and my quest is to make 'em soar quietly (if it is possible - that would be a first.)

PostPosted: Tue Aug 26, 2008 5:28 pm
by Njbb1995
any updates?

PostPosted: Tue Aug 26, 2008 7:55 pm
by Charl
Mmm yes - it appears the AI gliders may have to go Brrrr after all...

PostPosted: Tue Aug 26, 2008 8:17 pm
by Njbb1995
eh not to bad hey Ai gliders it was never going to be easy!!! anychance of a relase date? will it be released even?

PostPosted: Tue Aug 26, 2008 8:30 pm
by Charl
I've done some, and they're not tooo bad.
FSX is the better vehicle for this though - you can map sound directly to the AI plane.

I may release them in due course, there are other things on the go though.

PostPosted: Tue Aug 26, 2008 9:18 pm
by Alfashark
Bit the bullet and bought FSX and Acceleration...
I'm always keen to sign up as a guinea pig for ya Charl thumbup1.gif

Having a whale of a time shagging about exploring the different ways X handles various files and situations compared to fs9