With the release of Acceleration, we finally get the finished light which really makes FSX the best-looking sim by far. I'm not talking the flash DX10 lighting, just the normal old DX9 stuff which we can all take advantage of.
Here's a film-strip showing the passage of time from dawn till dusk. Acceleration adds the finishing touch -- nice deep shadows with self-shading. The important light features are all shown here:
With the sun behind the 'subject', the front is dark. That's the way the real world works, but in the past the sim has had trouble with this.
Note the shadow of the balcony on the building -- self-shading was available in FSX originally, but with a wussy pale shadow. It's now fixed.
See how the white paint gets a lot brighter.
The plaque is bump-mapped -- this gives a 3D effect to the lettering, and the rock.
All up, this is 1000% more realistic that FS9, and should make a lot of difference to addon scenery made from now on.

Here's a film-strip showing the passage of time from dawn till dusk. Acceleration adds the finishing touch -- nice deep shadows with self-shading. The important light features are all shown here:
With the sun behind the 'subject', the front is dark. That's the way the real world works, but in the past the sim has had trouble with this.
Note the shadow of the balcony on the building -- self-shading was available in FSX originally, but with a wussy pale shadow. It's now fixed.
See how the white paint gets a lot brighter.
The plaque is bump-mapped -- this gives a 3D effect to the lettering, and the rock.
All up, this is 1000% more realistic that FS9, and should make a lot of difference to addon scenery made from now on.
