Really surprised by the topic comments
Particularly Rob's comments as a Developer given his previous comments from the NZ Scenery project posting
New Zealand and X-PlaneThe P3D 4 vs X-Plane 11 debate discussion has been raise on other flight sim forums a simple search on the Internet can bring many and varied differing opinions.
Perhaps a look at the wikipedia Hisory of Flight Simulation beginning with Microsoft Flight Simulator 3.0 in 1988. Microsoft Flight Simulator reached commercial maturity with version 3.1, and went on to encompass the use of 3D graphics and graphic hardware acceleration.
Microsoft continued to produce newer versions of the flight simulation software, adding features, such as new aircraft types and augmented scenery. The 2000 and 2002 versions were available in "Standard" and "Professional" editions, where the latter included more aircraft, tools and scenery options. The 2004 release (version 9) marked the celebration of one hundred years of powered flight and had only one edition. Flight Simulator X, released in 2006 by ACES Game Studio a divsion of Microsoft, returned to dual versions with a "Standard" and a "Deluxe" edition.
Closure of the ACES Game Studio
On January 22, 2009, it was reported that the development team was heavily affected by Microsoft's ongoing job cuts, with indications that the entire Microsoft Flight Simulator team had been laid off. Microsoft confirmed the closure of the ACES studio on January 26, 2009, in a post on the official FSInsider Web site. stating "This difficult decision was made to align Microsoft's resources with our strategic priorities. Microsoft Flight Simulator X will remain available at retail stores and Web retailers, the Flight Sim community will continue to learn from and encourage one another, and we remain committed to the Flight Simulator franchise for the long term."
According to former ACES employee Phil Taylor, the shutdown was not due to sales performance of FSX, but due to management issues and delays in project delivery, combined with increased demand for staff. Speculation in the mainstream and gaming media was that future versions could be released as an Internet-based version, or on Microsoft's Xbox platform.
In October 2009, two (out of over 50) former members of the Aces Studio, formed a new game studio called the Cascade Game Foundry for the development of simulation games.
P3D - Lockheed Martin Prepar3D Microsoft ESP (Enterprise Simulation Platform)
For Professional Training Simulation purposes Only license In 2009 Lockheed Martin announced that they had negotiated with Microsoft to purchase the intellectual property (including source code) for the Microsoft ESP (Enterprise Simulation Platform) product. Microsoft ESP is the commercial-use version of "Flight Simulator X SP2". On May 17, 2010, Lockheed announced that the new product based upon the ESP source code would be called Lockheed Martin Prepar3D. Lockheed hired members of the original ACES Studio team to continue development of the product. Version 1.1 was released in April 2011, with a retail license cost of US$499. A developer license is also available for a monthly fee of US$9.95. In March 2012, along with the release of version 1.3, the pricing strategy was revised. The Professional edition is now available for US$199, with an Academic License available for US$59.95.
After releasing Version 2 in 2013 and Version 3 in 2015, the team released 64-bit Version 4 in May 2017.
Dovetail Games Microsoft ESP (Enterprise Simulation Platform)
For Gaming and Entertainment purposes Only license
On July 9, 2014, Dovetail Games announced that Microsoft had granted them rights to develop the next Flight Simulator in the series. Dovetail Games also announced the release of Flight Simulator X: Gold Edition on Steam for late 2014, named Microsoft Flight Simulator X: Steam Edition. Microsoft Flight Simulator X: Steam Edition was released on 18 December 2014, and is a re-release of the FSX Gold Edition, which includes the Deluxe and Acceleration packs and both Service Packs. It includes "all standard Steam functionality", and replaces the GameSpy multiplayer system with Steam's multiplayer system.
Unfortunately, on April 23, 2018, Dovetail announced end of development for Flight Sim World and effective May 24th 2018 will be the of end of sales.
Both Lockheed Martin Prepar3D and Dovetail Games Flight Sim World are derivatives of the Flight Simulator X Source programming code from ACES Game Studio who developed the Microsoft ESP (Enterprise Simulation Platform)
X Plane Laminar Research launched 1993
Prepar3D v1.1 a 32bit derivative of FSX launched April 2011
X Plane 11 64bit Laminar Research launched May 2017
Flight Sim World 64bit derivative of FSX launched May 2017
Prepar3D v 4 64bit derivative of FSX launched June 2017
You need to remember that the Development of X Plane has been around in development for over 20 years by Laminar Research. X Plane 11 in May 2017 was complete 64 bit rebuild from the ground up of the original 32 bit X Plane versions as compared with the more recent Lockheed Martin Prepar3D which has only been 7 years in development based on the Microsoft ESP (Enterprise Simulation Platform) FSX derivative.
Both are different Flight Simulation Engine Platforms each has their own advantages and disadvantages which could either be good or bad based on ones own personal perferences.
jpreou wrote:I know *nothing* of X-Plane but my belief was / is that there is little if any quality NZ scenery for it.
What about hardware addons? (Saitek and the like)
I believe to say that" that there is little if any quality NZ scenery for X Plane is complete rubbish when you read all the posting content from the other NZFF thread posting for
New Zealand and X-Plane kiwi_the_iwik (Aaron) has developed some really good quality NZ scenery for X Plane when combined with some of Lyndiman mesh/orthoimagery
Lyndiman’s New Zealand Ortho Photography SetX Plane 11 User Interface for binding hardware addons Saitek Controllers perhaps some research on youtube
Configuring Joysticks in X Plane 11toprob wrote:I'd rather see some examples of the 'features' you've quoted
Scenery Packages using Open SceneryX library