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PostPosted: Sat May 18, 2013 11:52 am
by cowpatz
This might be worth a look for those that want more realistic AI movements.

AI controller

PostPosted: Tue Jun 04, 2013 8:52 pm
by nzav8tor
cowpatz wrote:
QUOTE (cowpatz @ May 22 2013,11:52 PM) <{POST_SNAPBACK}>
This might be worth a look for those that want more realistic AI movements.

AI controller


This is a very cool idea.

PostPosted: Tue Jun 04, 2013 11:12 pm
by Ian Warren
After all the AI that race in front of your suppose ATC control flight - this is a good idea indeed .

PostPosted: Wed Jun 05, 2013 2:28 pm
by NZ255
I've emailed the creator asking him how it will deal with certain situations. I downloaded and started to work on some Wellington STARs then realised the approaches start at the same points and set you up north or south of the field depending on which runway is in use.

In the programs it seems that the runway in use is not considered (it may not be possible to get via SimConnect?) and the program controls the AI and picks a STAR with the closest entry point to where the AI is current;y. All verry fine, but as the STARs start at the same point then diverge (I havn't tested yet) I imagine some of the time the aircraft will follow the correct path and end up on approach for the correct runway, and the other time the AC will follow the path and end up on approach for the other runway. At which point it will pass the final way point and fly around to the correct runway thus loosing realism.

I'll have to wait for Roland's reply.