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Olderndirt wrote:QUOTE (Olderndirt @ Jan 17 2011, 04:32 AM) <{POST_SNAPBACK}>Since FSX was designed to run with a single core CPU, what, if any, are the advantages of having more than a single core. Does FSX use these extra cores and what can a user do to enhance the process?
yes, X use them. Try google with "affinity mask"
X with SP2 you have to do nothing.
X with SP1 you have to edit the fsx.cfg with that:
[JOBSCHEDULER]
AffinityMask=n
where
n num of cores scheduled
1 = 1 core 0001
3 = 2 cores 0011
7 = 3 cores 0111
15= 4 cores 1111Last edited by HueyTeam on Mon Jan 17, 2011 7:04 am, edited 1 time in total.----------------------------------------------
I´ve never said my english is good ;-)
----------------------------------------------
happyness is a huey chopper
regards
Andy
Olderndirt wrote:QUOTE (Olderndirt @ Jan 17 2011, 05:32 AM) <{POST_SNAPBACK}>Since FSX was designed to run with a single core CPU, what, if any, are the advantages of having more than a single core. Does FSX use these extra cores and what can a user do to enhance the process?
Phil Taylor explained all this stuff in his various blogs while developing FSX SP1 and 2
In a nutshell:QUOTEMulti-core
As my blog post here stated, we do use multi-core today. We use it primarily during loading when our thread and fiber system used to schedule the various parts of the simulation are not so highly coupled. And various people have measured this.
What we don’t do today is make extensive use of threads across cores during rendering. The threads we do have are scheduled by the OS across cores, but we don’t do that ourselves.
So again it is incorrect to state FSX doesn’t use multi-core. It is just a question of how much.[/quote]
Charl- NZFF Pro
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Charl wrote:QUOTE (Charl @ Jan 17 2011, 08:43 PM) <{POST_SNAPBACK}>Phil Taylor explained all this stuff in his various blogs while developing FSX SP1 and 2
Yep - he also pointed out, and so have various others, that the only reason you would have for using the affinitymask property in config is if you want to RESTRICT the number of cores used by FSX. By default it will use ALL AVAILABLE CORES.
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