creator2003 wrote:Robin will be able to explain the reasons behind the way the spars to hign agn and building complex works with his scenery ..
There are two issues here, one the autogen density and the other the scenery complexity.
The autogen in my scenery is quite sparse compared to default. There are two reasons for this. First, I don't want to overpower the photo scenery, I like to let it show through as much as possible and just add enough autogen to give a 3D look when down low. Secondly, autogenning a photo scenery for FSX is a huge job, which takes months. If I autogenned every house and tree it would take years:)
The idea is that you should be able to use your normal autogen settings which work well with the default scenery, without having to adjust it for the photo scenery.
I doubt that the autogen tweaks would have any effect on my scenery, as much of the scenery would already be below the threshold which the tweaks impose.
Incidentally, the autogen and scenery complexity settings are completely unrelated, and have no affect on each other. However sometimes it may be tricky to figure out what is autogen and what are default buildings in a particular area.
The Scenery Complexity setting too works a bit differently from normal in my scenery. I figure that if someone went to the trouble of actually buying the scenery, then they want to see as much of it as possible most of the time. For this reason, there are normally (but not always) three different states:
With very low complexity, the entire airport may disappear, leaving only the runways and taxiways. This can be useful if, for example, you are flying online and need all the performance you can get without the complications of an addon airport.
With a lowish setting, ALL the airport buildings may appear, it just might thin-out the extra bits like cars, and remove fences etc. I normally sort objects into two sets, the first set is the real airport components, such as the buildings, and the other is eyecandy, which if we can't see it won't change the realism of the airport.
Then at normal or slightly higher, everything will display.
With 'default' scenery, or scenery made from default objects, it makes more sense to use all the different settings, but with photo-accurate buildings it makes more sense to see the 'real' airport.
These days, though, I tend to rely more on LODs to fine-tune the display complexity. LODs allow each object to have different model complexities, depending on their distance. So even though you might think you are looking at the entire complex airport from a distance, it is actually quite a bit lower in complexity due to LODs.