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G-HEVN wrote:QUOTE(G-HEVN @ Aug 26 2007, 12:31 AM) <{POST_SNAPBACK}>It'll be normal users too (otherwise they'd only have two users left!!)
Yes they'll do a SP2 for XP/DX9 users at the same time.
My impression is the sim is being rebuilt from scratch.
I hope for the sake of the developers that stuff done pre-SP2 will still work.
You will recall that SP1 kinda put the clock back to square one.
You will recall that SP1 kinda put the clock back to square one.
SP1 was one step forward; another step backward

HardCorePawn wrote:QUOTE(HardCorePawn @ Aug 28 2007, 02:44 PM) <{POST_SNAPBACK}>Can someone explain what exactly is so 'not good' about SP1? I had gathered that it had actually improved things (at least a little)...
My shockingly mixed metaphor related to the fact that SP1 changed the way you'd build stuff for FSX.
So anyone who'd spent what? six months? building stuff had to go back to the drawing board.
I don't build stuff for FSX so this is hearsay, Robin is the one to give more insight I guess.
There have also been conflicting views on the SP1 user experience.
On some rigs the sim actually became slower, or died.
Mine showed some improvement in FPS.
Charl wrote:QUOTE(Charl @ Aug 28 2007, 06:10 PM) <{POST_SNAPBACK}>On some rigs the sim actually became slower, or died.
Mine showed some improvement in FPS.
I think that is people on other fourms, chucking a spaz that there computer that ran FS9 with 20+ FPS does not do the same with FSX
Charl wrote:QUOTE(Charl @ Aug 28 2007, 06:10 PM) <{POST_SNAPBACK}>My shockingly mixed metaphor related to the fact that SP1 changed the way you'd build stuff for FSX.
So anyone who'd spent what? six months? building stuff had to go back to the drawing board.
I don't build stuff for FSX so this is hearsay, Robin is the one to give more insight I guess.
There have also been conflicting views on the SP1 user experience.
On some rigs the sim actually became slower, or died.
Mine showed some improvement in FPS.
Yes, some things which worked in FSX to start with, stopped working with SP1. They did fix a lot, but broke some things. For instance, there's the 'round earth' issue, which originally broke our ground photo polygons, but they have given us a partial fix with SP1, we just need to redo the polys.
However one major change with SP1 is the lack of DXT3 support. DXT3 (and DXT5) is a texture format which gives us a variable alpha channel, which we used for varying degrees of transparency. We are now stuck with DXT1, which only has a single bit alpha channel -- the transparency is either on or off, no middle range. So my nice blended textures on the ground no longer work well, and I need to revert to DXT1 -- no nice blending, and ugly joins.
However I don't think I'd stick with FSX without SP1 -- it did make FSX flyable for a lot of people.
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