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PostPosted: Fri Feb 22, 2008 7:37 pm
by NZ255
Hi, are there any AFCAD's (FS9) for RealNZ's Wellington hospital (NZWH) and Queens whalf (NZQF) (start locations). I have been trying to make my own, but having no luck.

Thanks

Nick

PostPosted: Sat Feb 23, 2008 2:21 pm
by NZ255
NZ255 wrote:
QUOTE (NZ255 @ Feb 22 2008, 08:37 PM) <{POST_SNAPBACK}>
Hi, are there any AFCAD's (FS9) for RealNZ's Wellington hospital (NZWH) and Queens whalf (NZQF) (start locations). I have been trying to make my own, but having no luck.

Thanks

Nick

Anyone?

PostPosted: Sat Feb 23, 2008 3:03 pm
by toprob
There is an issue with AFCADs of this type -- they raise the mesh up to the level of the 'airport', so you get a strange hill. I think that FSX (SP2) works better with this type of thing, but FS2004 is more trouble than its worth.

PostPosted: Sat Feb 23, 2008 3:47 pm
by NZ255
toprob wrote:
QUOTE (toprob @ Feb 23 2008, 04:03 PM) <{POST_SNAPBACK}>
There is an issue with AFCADs of this type -- they raise the mesh up to the level of the 'airport', so you get a strange hill. I think that FSX (SP2) works better with this type of thing, but FS2004 is more trouble than its worth.

Yeah that's what I found out as well, oh well no biggie

Thanks alot

Nick

PostPosted: Sat Feb 23, 2008 9:35 pm
by HardCorePawn
You will need to create a hardened 'invisible' platform for it... and an XML file to define the 'start' location... I did this with the helipads in the RealNZ AKL City scenery (ASB Tower, Mechanics Bay & Auckland Hospital)...

check this thread out...

I created a tutorial (FS2004) for doing this sort of thing... you can do similar things for FSX, but the tools and method are slightly different.

PostPosted: Sun Feb 24, 2008 12:58 am
by hugh
Great write up- I need to learn this stuff, especially interested in using this for sloping airstrips

PostPosted: Sun Feb 24, 2008 7:43 am
by NZ255
HardCorePawn wrote:
QUOTE (HardCorePawn @ Feb 23 2008, 10:35 PM) <{POST_SNAPBACK}>
You will need to create a hardened 'invisible' platform for it... and an XML file to define the 'start' location... I did this with the helipads in the RealNZ AKL City scenery (ASB Tower, Mechanics Bay & Auckland Hospital)...

check this thread out...

I created a tutorial (FS2004) for doing this sort of thing... you can do similar things for FSX, but the tools and method are slightly different.

Ok thanks but they all ready are hardened, does that mean can skip a step?

PostPosted: Mon Feb 25, 2008 9:45 am
by HardCorePawn
I don't see why not... if you are just wanting to create a 'starting' point... then just do the XML file bit... compile it into a BGL and add it into the scenery library and you should find you can find it in the airport selection screens...

PostPosted: Mon Feb 25, 2008 5:44 pm
by NZ255
HardCorePawn wrote:
QUOTE (HardCorePawn @ Feb 25 2008, 10:45 AM) <{POST_SNAPBACK}>
I don't see why not... if you are just wanting to create a 'starting' point... then just do the XML file bit... compile it into a BGL and add it into the scenery library and you should find you can find it in the airport selection screens...

OK will have a go