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PostPosted: Fri Nov 02, 2007 1:39 am
by Adamski
Virgin post, so be kind to me! winkyy.gif

Firstly - many thanks to Robin for so promptly sending me a couple of exclude files so I could install my old copy of RealNZ Auckland City onto my fairly unsoiled FSX.

No duplicate buildings - all looked OK - until I tried a few close-in sightseeing runs. I'm getting (repeatable) building crashes when I approach either the city or Whenuapai - even though I'm at around 2,000ft - way above anything sharp and pointy.

Could something be screwing the elevation data - or is it something not quite right in the exclude files <??>.

I have AKL City as top priority, BTW.

Adam.

PostPosted: Fri Nov 02, 2007 5:28 pm
by scon
If this is the fix I created, then I am not quite sure, make sure you have no other auckland scenery installed, also how close do these crashes get to Whenuapai becuase there was so scenery there.

PostPosted: Fri Nov 02, 2007 6:20 pm
by toprob
I'll do some experimenting but I suspect that this might be more to do with the way FSX reads older style bounding boxes -- something I really have no control over. Do you still get crashes if you turn off crash detection? (this does happen...)

PostPosted: Fri Nov 02, 2007 7:06 pm
by Adamski
scon wrote:
QUOTE (scon @ Nov 2 2007, 06:28 PM) <{POST_SNAPBACK}>
If this is the fix I created, then I am not quite sure, make sure you have no other auckland scenery installed, also how close do these crashes get to Whenuapai becuase there was so scenery there.


Not sure whether Rob got these from you or whether he "rolled his own" winkyy.gif ... Rob?

This is with a totally clean FSX install. Only Rob's RealNZ AKL City plus the 75m mesh. I've tried it with the mesh disabled, but still got the crashes.

The crashes at Whenuapai are about 1-2km away when on an approach from the east. The crashes around the city seem to happen any time I get too close - from whatever direction.

Adam.


toprob wrote:
QUOTE (toprob @ Nov 2 2007, 07:20 PM) <{POST_SNAPBACK}>
I'll do some experimenting but I suspect that this might be more to do with the way FSX reads older style bounding boxes -- something I really have no control over. Do you still get crashes if you turn off crash detection? (this does happen...)


I'll try with crash detection off. As it's not a *combat* sim, I'm none too bothered about turning it off, LOL.

I suspect you're right with the bounding box idea. Does that mean you'd have to virtually recreate scenery from scratch, just to get it to work in FSX? Grrr.

The way it's going, I can see FS9 reappearing on my system pretty soon! I'm not convinced the "upgrade" has gained me much - and I've lost a few good aircraft along with some beaut NZ scenery.

Adam.

PostPosted: Fri Nov 02, 2007 7:35 pm
by toprob
The exclude is part of the Auckland City FSX patch (ie all my own work:) but the patch was never released.
This exclude simply removes the default custom Auckland buildings and bridges, so I would be surprised if there was something 'left over' from those -- I'm not aware of any problem excluding FSX stuff.
I don't think the Auckland City models were built in GMAX (they aren't mine), therefore there may be some incompatibility there. Maybe similar to the issue with Wanaka, where the airshow features cause a crash on the 362 days of the year when they are not displayed -- although these are GMAX models, they have been tweaked to display at Easter, and therefore fall into the 'unsupported' category. The answer is to reprocess all the models through the FSX GMAX gamepack, but that won't happen with Auckland City buildings-- I don't have GMAX files for them.

PostPosted: Sat Nov 03, 2007 7:21 am
by creator2003
When i brought fsx i install all the nz real scenerys into it and removed the default buildings by hand ,i found that Auckland work sweet apart from the harden helipads ,all the buildings showed up sweet and i had no problems with crashes like mentioned above ,cutting it short, it did work sweet when i did all this before the updates sp1 etc .