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PostPosted: Wed Sep 19, 2007 11:22 pm
by creator2003
found something but need answer before i remove them ,

i thought we should only have 1 of each texture map in our addon scenery librarys ,or they conflicted each other ?but i have so many after i did this seach with my dup finder
i was wondering why things mite be running a little cr@p , would this be my problem maybe ?

PostPosted: Thu Sep 20, 2007 12:27 am
by toprob
No, all my sceneries are designed to be self-sufficient, which means that all textures belong in the relevant scenery texture folder. Only a few textures get reused from scenery to scenery, and some are changed just a little. So some of these are the same textures, some just have the same name. If you remove any the sceneries just won't work.
There's nothing wrong with having two textures with the same name -- the sim will only look in the relevant texture folder for my textures. It won't find them in Addon Scenery\texture. It would find them in the main texture folder, but I would never install anything there, it just gets too messy, and difficult to debug or uninstall.
I'm pretty sure that this will have no effect on performance.

PostPosted: Thu Sep 20, 2007 12:38 am
by creator2003
Yup thanks Robin for your Quick support ,i was thinking id have to wait till the morning ,i have to say though i did remove the double ups now only out of research as ive been having loading problems for a long time now ,mostly around tg and ro and welly ,since the uninstall so far everything has been ok and i havent noticed anything different apart from a system flp boost ,,but i havent managed going around all citys yet ,but will continue doing so till see what ive deleted around the place ...
Warning to others like robin has stated dont remove ,,ive done this at my own lost and are willing to reinstall the whole lot again if this doesnt work properly ..
mike
ps ill let you know when i find out cheers thumbup1.gif

PostPosted: Thu Oct 11, 2007 1:40 am
by creator2003
Well after weeks of wondering if infact i was right in thinking that double textures of the same name where wrong in fs2004 ? i mite be on the right track ,,
with ez-scenery , if you have the same textures named the same you have conflicks ,because you have the same model reading from 4 different places..
ive posted this same subject in many of places and the same answer comes out ??? NO, each texture is different in everyway as they read from the model "mdl"and
is going to read from any folder in fs ..."addon scenery library no matter what folder they are in, in there "
so if i was to make a model and use a texture ive done in the past, id have to rename that one to something different as not to cause that model to look for a texture that was the same "unless i was using that same texture for a model that used that texture as the one in another scenery ",, or it would cause problems when trying to look for the right texture to go with that model....exsample id only need one texture for four scenerys not four of them with the same name ..
so you have it wrong , you have four different scenerys looking for the same texture doesnt matter what folder they are in you only needed one map called fences and they would of picked it up ,as thats what the mdl is looking for no matter what folder within the addon scenery lib its looking for fences_bmp ..
each texture should have a dif name ??? ie tg_fences or fences_tg /fence_ro etc.....
i can make a model if i like and choose and name any texture in the fs addon scenery folder and it will pick up that texture as long as its in the addon scenery library
so if i do the same with yours, they are looking throught 4 diffferent fence textures called the same for the right map that suit that model ?
so in fact they are getting confussed with four maps like exsample above so they are not showing or taking alot of flp time to chosse between the four textures "named the same "


Are you going to correct this problem and start naming them dif or is it something we have to live with ???
i know im not going to win any votes with you now ive pointed this out but should we now put up with this now you know about this problem with your texture maps dup ...
this is to all the scenery apart from auckland ,,the probs are with , roto /tg /marlb/and wellington , they all have something in commen ."they have the same map names
being a scenery designer myself and dont laugh i understand quite clearly that the 101 in scenery design is never rename a texture twice or the same as others ....unless you are using the same texture for another object "
there is no reason to have 4 if you can have one that does the same job

im welcome to a clearer answer if im wrong, but i dont think so ive waited this one out before i posted my response to make sure from the begining i had this one right ..
mike ,your pain in the ***

PostPosted: Thu Oct 11, 2007 9:18 am
by Charl
Yup folks who do a lot of video like Mike are going to notice this more.
I've experienced this, taking clips around Marlborough:
As you pan around and pick up RealNZ Wellington in the background, there is a mini-stutter as the textures are sorted.
Panning back to NZWB, it happens again.
The texures should not be trying to load again as I have 2GB of memory.
I haven't checked to see if any texture names are duplicated between the two sceneries.
I'm in a good position to test this actually, as I have a virgin FS install.
I'll load only Marlborough, and see if there's any difference.

PostPosted: Thu Oct 11, 2007 9:55 am
by creator2003
Yeah its when im just doing normal flights with low end aircraft mostly that gets to me the most ,if im flying NZAP-NZRO my frames drop outta the sky to 12 flp then once loaded back to 25 then 12-18 and so on right the way to NZTG ,same happens to wellington and marlb for me just alot of drop outs a, ive done fresh installs and so on over and over and i find having one scenery install is just sweet have two it starts to have problems again ,,now as i say ive got a ok system and can honestly fly around auckland 25 locked without any drop in frames even with my addons all over the place , i dont have AI takin anything so it had me going around looking for the common prob and this is what i have come up with ..
or its that 50km thing ..
id just like to be able to fly into anyone of them without this prob, instead of only having one of them installed at a time or just putting up with it ..
I mite be wrong but i just want my scenery to all work together as i do alot of M/P and loading up all the time is not a option

PostPosted: Thu Oct 11, 2007 11:37 am
by toprob
Mike
If you were correct (don't worry, you're not:) and FS is searching in all these locations, then let's look at a couple of examples:

a) If both RealNZwgtn and RealNZmarlborough have the same texture file, what would happen if you removed one of them? Would it still display the texture in both sceneries?
b) If I removed the texture from both sceneries, and put it in the Addon Scenery\texture folder, would it display?

(You may wish to try these experiments, but I'll save you the trouble -- the answer to both will be no.)

But if I removed the texture from both, and put it in the Flight Simulator 9\texture folder, it would find it, albeit AFTER searching the appropriate local texture folder first. HOWEVER, if I left it in both, and also copied it to Flight Simulator 9\texture, then it WILL DISPLAY THE TEXTURE FROM THE LOCAL FOLDER, AND WON'T EVEN LOOK AT FLIGHT SIMULATOR 9\TEXTURE. (again, this is easy enough to prove -- or disprove if you like.)

The Addon Scenery folder is simply another scenery folder, it has no special powers, and is not in any texture search path. (However the Flight Simulator 9\Texture folder is.)
There is a lot of confusion about the Addon Scenery folder. This was originally added to allow scenery to be pre-activated after installation. Because the Addon Scenery folder was already activated, you could drop your scenery into it without having to activate it. This, of course, was back in the days when scenery was made up of a single BGL, and used default textures. It really has no relevance with today's huge sceneries. It is, however, used for RWY12-type scenery, again because it allows for drag 'n drop installation. Of course you will get into a mess if you try and have two different textures with the same name here -- they simply can't exist in the same folder, and one will be over-written by the other, meaning that one set of objects will display incorrectly.
Between Wellington and Marlborough, there are more than 20,000 texture files. You expect the sim to sort these textures instantly, so that it knows exactly what is there and how to use them, but somehow it gets confused and stuttery over a handful of similarly named textures?

You are right that it is generally better to have just one texture rather than four, but there are very good reasons why I do it this way. First, it makes for a much easier, troublefree install, and believe me, people appreciate trouble-free installs. Secondly, back to my original point:), a reusable texture needs to go in Flight Simulator 9\texture, but if I have a library BGL in my local scenery folder, the sim will first look in the local texture folder, and only if it doesn't find anything will it look in the global texture folder -- certainly not as quick as my way, eh?

EDIT: OMG I just found out why FSX performs so badly! There are 135 different instances of the texture called fresnel_ramp.dds! That's meant to be funny, and should be taken as such. However I also find this funny, which may explain a lot...

PostPosted: Thu Oct 11, 2007 2:33 pm
by VH-CC1
toprob wrote:
QUOTE(toprob @ Oct 11 2007, 09:37 AM) <{POST_SNAPBACK}>
Mike
If you were correct (don't worry, you're not:) and FS is searching in all these locations, then let's look at a couple of examples:

a) If both RealNZwgtn and RealNZmarlborough have the same texture file, what would happen if you removed one of them? Would it still display the texture in both sceneries?
b) If I removed the texture from both sceneries, and put it in the Addon Scenery\texture folder, would it display?

(You may wish to try these experiments, but I'll save you the trouble -- the answer to both will be no.)


Thats not a very nice way to talk to a PAYING customer. Mike was only letting you know in case other people were haivng the same problem

PostPosted: Thu Oct 11, 2007 2:42 pm
by toprob
VH-CC1 wrote:
QUOTE(VH-CC1 @ Oct 11 2007, 03:33 PM) <{POST_SNAPBACK}>
Thats not a very nice way to talk to a PAYING customer. Mike was only letting you know in case other people were haivng the same problem


What's not nice about it? I was trying to be as informative as possible. I'm sure that Mike will take it in the spirit that it is offered. There are probably more politically correct ways to say the same thing, but luckily Mike isn't into that. (I hope...)

PostPosted: Thu Oct 11, 2007 2:57 pm
by creator2003
No thats all good ,no offence taken in anyway guys ,thank you for explaining all that ,and yes i understand now how it all works better than i did when posting this topic ,,
SO ALL GOOD IN THE HOOD ... winkyy.gif laugh.gif

edit: so yes you are right and i was wrong , sorry for having you type all that out "good practice though" biggrin.gif

PostPosted: Thu Oct 11, 2007 3:21 pm
by toprob
By the way, one thing which MAY help...
Trolly has tested, and given the thumbs up to, a reduced size texture set for Marlborough. You can download it here.
Here's the readme (included in the download:

Reduced texture set for Marlborough beta.

This is an alternative set of textures for the Airport buildings at Woodbourne and Omaka for FS2004. It may relieve some of the stress on a lower-end graphics system.
To install:
Unzip the enclose files (preserving folder structure -- just drag and drop is best) to the RealNZmarlborough main folder.
In a default installation, this will be Program Files\Microsoft Games\Flight Simulator 9\RealNZmarlborough.

Once the reduced textures are installed, you need to first back up the existing textures!

To do this, navigate to the RealNZmarlborough folder.
Run the batch file named 'runonce.bat'. On some systems it may appear as 'runonce'.
This will copy the existing textures to a backup folder called Textures1024,
Note the warning when you run this batch file. This is designed to run only once, as running it a second time may incorrectly replace your large texture backup with the smaller textures!
To prevent this from happening, the batch file will attempt to rename itself to runonce.bak.
Now it is a good time to check that the backup worked correctly. To do so:
Navigate to the RealNZmarlborough\Texture\textures1024 folder
It should contain 22 .bmp files. If not, let me know!
Go back to the RealNZmarlborough folder.

To activate the new smaller textures, run the batch file 'ReducedTextures.bat'. This may appear simply as 'ReducedTextures'.

This should copy the new textures to the scenery texture folder.

If you wish to restore the original textures, run the batch file 'NormalTextures.bat'.

PostPosted: Thu Oct 11, 2007 3:33 pm
by creator2003
Thank you just went to download and got a error along the way saying
Oops, the page or file you are looking for is not where its meant to be. This may be because you mistyped the URL, but it is probably because the site is now redesigned.

If you are looking for the Microsoft Publisher site, it is now closed.

If you are looking for the Flightsim site, click on one of the links in the bar above (HOME is a good start).

For the Godzone site, click on the banner below.

when it is fixed ill download and try it out cheers trolly and robin ,,

PostPosted: Thu Oct 11, 2007 3:47 pm
by toprob
Oops, link now fixed. (You might need to refresh to get it to work.)