dbcunnz wrote:Hi Robin I would be interested in trying Woodbourne as I would like to get the runway lights working again I did ask you about this last year but you were a little busy at the time and said you would look at it this year or sometime when you had the time to do it.
Doug
This is actually a different issue from Wellington, as Woodbourne depends a lot more on ground textures. Runway lights are in fact 'hard wired' into the sim -- they are not effects, and it is not possible to model them as effects -- although some developers make a good job of simulating the default lights. Rather than do this for Wellington (a lot of work for a less than optimum result) I have used a conditional display hack -- the runway texture which covers the lights just doesn't appear at night, so you still see the centre runway lights. (You also 'see' the default runway sections, but since it is dark it doesn't matter that much.)
At Woodbourne, I relied on an early 'feature' of FSX, which allowed the lights to show through semi-transparent ground textures -- a feature lost with subsequent patches.
Woodbourne is a bit easier to fix (it doesn't have runway centre lights, just edge lights), but does require me to do the work:) Edge lights can be simulated through effects, as they are just required to sit there and look like lights.
In the meantime, to see the edge lights, you can try disabling the file wblayer1FSX.bgl (by adding a .bak extension), but you will lose any blending, and there are some issues with the underlying photo scenery -- it does have some elements which are better covered up by the ground textures.