
Posted:
Mon Aug 31, 2009 6:49 pm
by kcgb
i asked that because evry time i try and load it or even try and load wellington fsx crashes to my desktop


Posted:
Mon Aug 31, 2009 8:05 pm
by toprob
kcgb wrote:i asked that because evry time i try and load it or even try and load wellington fsx crashes to my desktop

Does that mean that you do or don't have Real NZ Wellington installed?

Posted:
Mon Aug 31, 2009 8:32 pm
by kcgb
i dont have real nz wellington i meant the default wellington airport
soory if u thoughht i meant real nz wellington

Posted:
Tue Sep 01, 2009 3:01 pm
by redkiwi
Hi Rob, I just installed this scenery today - I have no other exisiting scenery in the area, and no AFCAD files installed either. I have attached 4 photo's of the elevation mismatches and one showing my current scenery settings. The only other scenery I have that I thought could be conflicting with it are nzlc.bgl and NZ-north Island.bgl/NZ-south Island.bgl - can't remember the authors though, however disabling these files made no difference to the pot holes..
I'm currently running FSX updated to SP1.
Hope this helps!

Posted:
Tue Sep 01, 2009 3:27 pm
by Naki
I have the same issues..was going to post here but haven't had time
I dont have any stray AFCADs and I dont have Realnz Wellington for FSX, I do have RBE 20m mesh and topo installed, Acceleration and SP1.
Ive looked every where for a solution but no luck so far
I also have the same issue for Timmos Springhill (Beta).

Posted:
Tue Sep 01, 2009 3:35 pm
by toprob
From a quick look, I think that the file hosted on my site is the problem -- NZPP normally installs from an automatic installer, but this one is just a zipped scenery folder. I'll fix that, but for those who have installed this from my site, you should be able to fix it by installing the attached file NZPPmin.bgl (zipped for compatibility) in Scenery\World\Scenery.
[attachment=229:NZPPmin.zip]
The autoinstaller places this file in the correct place, so I'll upload it once I've checked it.
I'm sorry about that, at the time my brain was a bit fuzzy.
Let me know if this helps -- I may have forgotten something else...

Posted:
Tue Sep 01, 2009 4:09 pm
by kcgb
is that fix for the holes in the ground or it crashing to the desktop???

Posted:
Tue Sep 01, 2009 4:14 pm
by redkiwi
That has fixed the elevation problems

Are the normal FSX runway textures supposed to be showing on top of the satellite photo background?

Posted:
Tue Sep 01, 2009 4:16 pm
by toprob
kcgb wrote:is that fix for the holes in the ground or it crashing to the desktop???
Sorry, I thought your issue was with Wellington.
Do you have all the service packs installed in FSX? NZPP is 100% SP2-compatible, so there's really nothing there which should cause a crash. Does it crash only when NZPP is activated?

Posted:
Tue Sep 01, 2009 4:36 pm
by toprob
redkiwi wrote:That has fixed the elevation problems

Are the normal FSX runway textures supposed to be showing on top of the satellite photo background?
Yes. This is from the readme:
QUOTE
This is my first project which is designed for FSX from the ground up. It is an experiment in 100% FSX compatibility, and should work well with SP2 and/or DX10 support (not tested in DX10). It makes good use of FSX-specific textures.[/quote]
This was partly a protest against the complete lack of support for custom runway textures, in the hope that the next FS version would include them. There is zero support for custom runways or taxiways in FSX, which is why most developers use old FS2002 techniques for this. There was a lot of discussion on the FSDeveloper website on whether users would see 100% compatibility as a backward step, even with a higher than normal ground texture resolution and photo-quality models. The resulting scenery was quite well accepted, with only a couple of queries about the runway textures, howeve I did decide that future releases would use the FS2002 code.
During the FSX beta phase, Microsoft refused to see the need for custom facility textures. To make their point, they developed a number of 'custom' airports for Acceleration with photo ground textures but default runways. However I don't think they convinced many developers to go that way. Now that we don't need to worry about forward compatibility, it becomes rather moot -- FS2002-style code works in FSX, so we may as well use it.

Posted:
Tue Sep 01, 2009 4:50 pm
by kcgb
toprob wrote:Sorry, I thought your issue was with Wellington.
Do you have all the service packs installed in FSX? NZPP is 100% SP2-compatible, so there's really nothing there which should cause a crash. Does it crash only when NZPP is activated?
i have fsx acceleration. the closest i've got to the airport i was coming from the south to it and i made it to about 2 miles away, i could see it but then it crashed


Posted:
Tue Sep 01, 2009 5:03 pm
by toprob
kcgb wrote:If you de-activate Real NZ Paraparaumu in the Scenery Library, can you land at NZPP?