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toprob wrote:QUOTE (toprob @ Dec 24 2007, 10:53 AM) <{POST_SNAPBACK}>I may have a different Christmas release for FS2004 users, keep tuned...
You the man!Nick



Charl wrote:QUOTE (Charl @ Dec 20 2007, 05:27 PM) <{POST_SNAPBACK}>So - FSX from scratch 'ey?
Interesting scenery, immediately see the way glass works in FSX.
What other FSX-type features can you tell us about?
Big thank you.
Charl, it looks like you have another Paraparaumu scenery installed? I have the default objects excluded, but those don't look like default to me.
EDIT: Ah, yes, that'll be Jon Murchison's FSX Paraparaumu. I forgot he had that out. I normally don't forget his scenery, but in this case I didn't download it because I was already working on it. Looking at the screenshot on the ARNZ site, though, I can see his 'Helipro' hanger and the extra trees.Last edited by toprob on Thu Dec 20, 2007 6:11 pm, edited 1 time in total.
Charl wrote:QUOTE (Charl @ Dec 20 2007, 05:27 PM) <{POST_SNAPBACK}>S
What other FSX-type features can you tell us about?
After my initial panic when I saw your screenshots, I can relax now:)
For me, the most impressive new FSX feature is the self-shadowing. This gives some results that aren't obvious at first -- for instance, the unlit side of a sunlit building is now very dark, a lot more realistic. The control tower looks good in sunlight, as it casts a lot of shadows on itself. Please try NZPP with scenery shadows turned on at least once, so that you can see this in action.
The glass reflections are pretty basic, but work well if you don't overdo them. They are only really obvious when you move. Reflections use the global environment map -- you see the same reflection all the time -- but I am experimenting with custom environment maps. I may include one in the new release of Wellington, so that you see the reflection of the tarmac in the main terminal.
There is also the provision to apply a variable specular shine map, but I don't -- I have nothing against against variable specular shine, but it does double the texture load with not much improvement. All my objects do have specular shine, but it is the same value for the whole object. The actual value depends on the tonal range of the object -- a darker object (overall) has less shine that a whiter object. This does give some strange effects when you get a lot of shine off the dark bits of a very light building, for instance, but overall I can live with it.
A few buildings have bump maps -- the Helipro hanger, the tower, and the museum roof, from memory. This was a last-minute addition, as bump maps done using the SDK recommended method are not that effective. Luckily I discovered a cool tool called Crazybump, in beta, which lets you fine-tune the bump-mapping. I will therefore use it a lot more in future. The idea is to be able to see the nails in the iron roof, for example, as a 3D shape.
Unfortunately reflections and bump mapping don't play well together, but I can get around that to some extent by reducing the effect of both.
[/url]toprob wrote:QUOTE (toprob @ Dec 20 2007, 07:33 PM) <{POST_SNAPBACK}>After my initial panic when I saw your screenshots, I can relax now:)
...For me, the most impressive new FSX feature is the self-shadowing.
I am a developer's nightmare, true.
As an infrequent FSX user I tend to forget what's been dropped in where.
I found Jon's .bgl files in ...\Addon Scenery\scenery which may not have been that obvious initially.
I hope this proves to be a help to others who might've done the same.
I see what you mean about the lighting/shading range, the plaque for instance does light up nicely:
I turned on light bloom for a bit, but soon changed my mind about the wisdom of that
Also, no matter how I fiddled with AA and other graphics settings, I could not get rid of the jaggies on the control tower windows!
Any comments on that?
It's true, FSX has moments when you have to have movement to appreciate it properly.
Unfortunately in true love/hate style, it has some of its worst moments then, too.
Does produce a good still life sometimes though
The scenery is very good, can't wait for the FS9 version.
What a spectacular playground you have created, both sides of Cook Strait.
Well done.Last edited by Charl on Fri Dec 21, 2007 7:33 am, edited 1 time in total.
Charl wrote:QUOTE (Charl @ Dec 21 2007, 08:31 AM) <{POST_SNAPBACK}>I am a developer's nightmare, true.
Yes and no:)
All the things you have pointed out fall into the 'known issues' category, and are all the result of either limitations of the sim, or lack of time. This is one result of trying to make a living from this, all projects need a time limit.
In the case of the tower, for instance, I fully intended to model the window frames, but in the end I've left the photo to define them. I dread to think how long it took to do this particular model -- hours and hours -- and in the end it just had to be judged to be 'finished'. Also it already has a higher than normal poly count, so something had to go.
Being privy to the whole development process, I'm well aware of a LOT of these issues, which I try not to worry about, and certainly don't promote them:)
I think I've said before that I always start with a list of features I want to include in a project, and they all get crossed off as I either complete them, or they fall into the 'didn't make it' category...
Keep up the good work, Charl.
Redda03 wrote:QUOTE (Redda03 @ Dec 25 2007, 07:28 AM) <{POST_SNAPBACK}>Robin,
Absolutely awesome and a real Xmas treat for a Kapiti Coast flight simmer!!!...FYI I made sure that Jon Murchison's two bgl files from the ARNZ FSX NZPP Addon were removed before install.
Enjoy the Festive Season and have a great holiday!
Cheers,
Bob R
Waikanae Beach
Good to know I'm not the only one in this town![]()
BTW, Robin, looks great, and can't wait till it's out for FS2004!
Have a great Christmas and holiday everyone
Nick
WaikanaeLast edited by NZ255 on Fri Dec 21, 2007 10:20 pm, edited 1 time in total.Nick
but thats OK WITH ME ! 













Stumpy wrote:QUOTE (Stumpy @ Dec 28 2007, 03:26 PM) <{POST_SNAPBACK}>Awesome scenery, but why no photoreal runway? or am completely mistaken?
I do mention this in the 'readme':)
NZPP was designed to be 100% FSX-compatible, and FSX has no forwardly-compatible method of placing photoreal runways.
HOWEVER, when I get the FS2004 version finished, it should be possible to drop the (old FS2002-style) runways into FSX which will give photoreal runways. I haven't tested this yet, but I am pretty sure it would work.
Kelburn wrote:QUOTE (Kelburn @ Dec 19 2007, 08:41 PM) <{POST_SNAPBACK}>what happens if you try to install it in FS2004?
Nothing! No airport scenery shows up as I tried it.
Jim D.
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