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kcgb wrote:QUOTE (kcgb @ Aug 31 2009, 04:40 PM) <{POST_SNAPBACK}>do you need real new zealand wellington for this to work?
No, it works on its own, but hopefully if you like it you'll want to buy Real NZ Wellington...
kcgb wrote:QUOTE (kcgb @ Aug 31 2009, 06:49 PM) <{POST_SNAPBACK}>i asked that because evry time i try and load it or even try and load wellington fsx crashes to my desktop![]()
Does that mean that you do or don't have Real NZ Wellington installed?
kcgb wrote:QUOTE (kcgb @ Sep 1 2009, 04:09 PM) <{POST_SNAPBACK}>is that fix for the holes in the ground or it crashing to the desktop???
Sorry, I thought your issue was with Wellington.
Do you have all the service packs installed in FSX? NZPP is 100% SP2-compatible, so there's really nothing there which should cause a crash. Does it crash only when NZPP is activated?
redkiwi wrote:QUOTE (redkiwi @ Sep 1 2009, 04:14 PM) <{POST_SNAPBACK}>That has fixed the elevation problemsAre the normal FSX runway textures supposed to be showing on top of the satellite photo background?
Yes. This is from the readme:QUOTEThis is my first project which is designed for FSX from the ground up. It is an experiment in 100% FSX compatibility, and should work well with SP2 and/or DX10 support (not tested in DX10). It makes good use of FSX-specific textures.[/quote]
This was partly a protest against the complete lack of support for custom runway textures, in the hope that the next FS version would include them. There is zero support for custom runways or taxiways in FSX, which is why most developers use old FS2002 techniques for this. There was a lot of discussion on the FSDeveloper website on whether users would see 100% compatibility as a backward step, even with a higher than normal ground texture resolution and photo-quality models. The resulting scenery was quite well accepted, with only a couple of queries about the runway textures, howeve I did decide that future releases would use the FS2002 code.
During the FSX beta phase, Microsoft refused to see the need for custom facility textures. To make their point, they developed a number of 'custom' airports for Acceleration with photo ground textures but default runways. However I don't think they convinced many developers to go that way. Now that we don't need to worry about forward compatibility, it becomes rather moot -- FS2002-style code works in FSX, so we may as well use it.
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toprob wrote:QUOTE (toprob @ Sep 1 2009, 04:16 PM) <{POST_SNAPBACK}>Sorry, I thought your issue was with Wellington.
Do you have all the service packs installed in FSX? NZPP is 100% SP2-compatible, so there's really nothing there which should cause a crash. Does it crash only when NZPP is activated?
i have fsx acceleration. the closest i've got to the airport i was coming from the south to it and i made it to about 2 miles away, i could see it but then it crashed![]()
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kcgb wrote:QUOTE (kcgb @ Sep 1 2009, 04:50 PM) <{POST_SNAPBACK}>i have fsx acceleration. the closest i've got to the airport i was coming from the south to it and i made it to about 2 miles away, i could see it but then it crashed![]()
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If you de-activate Real NZ Paraparaumu in the Scenery Library, can you land at NZPP?
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