USEC Moving Navy

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Postby Ian Warren » Mon May 21, 2007 10:33 pm

Hi all , another of my fav subject's is Naval Warfare , The Aviation side .. This little package created by Dean Hall , and team of others is amazing ! :) .. umm also like the DONG on the side off a Hull when u tap it with a sledge hammer :blink: http://www.usecforce.com/
CHECK THESE OUT !
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I had the ship moving under my control on 1 pc and Heli on the other
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Due to another refuel commit's and of the Whale watch coast unnesseraly stoped ships for a landing
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Battleship with a larger flight deck .. a Workin movin carrier .... JEZZZ now that is going to be FUN :clap: >nzflag< ....... :plane:
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Postby ZK-TJL » Tue May 22, 2007 10:32 am

looks like it! Good job by the USEC guys. :thumbup:
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Postby Ian Warren » Wed May 23, 2007 7:58 pm

Have a fleet off these around NZ
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The Battleship , an Iowa Class travellin at 33 knots off the coast off Wellington , the abiltiy to deck land on moving ship has not beenan old idea , sure as heck fun compared to stationary decks ,user posted image

The Sea Knight , really suits .. heck one in the Naki , requires a helli log paint i guess :unsure: , but again super to land on a .. this time larger moving deck .. her 1806 crew still paintin here up , guess soon to be at the USECFORCE site .
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The real surprise is the detail , heck get some photoreal in part s .. The ship would look REAL ! :)
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Postby Charl » Wed May 23, 2007 8:49 pm

Sounds like a lotta fun, must try.
It's actually easier to land that eggbeater on a moving target, no?
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Postby ardypilot » Wed May 23, 2007 10:01 pm

Wow awesome screenies Ian- looks like a heap of fun.

You have got FSX looking amazing there!
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Postby Ian Warren » Wed May 23, 2007 11:00 pm

Charl wrote: Sounds like a lotta fun, must try.
It's actually easier to land that eggbeater on a moving target, no?

Yeah Charl , it seems to be lotta easier :) , I have been hosting a USEC over the last week , so to test ships with Hellio's .. at the mo released only a Frigate and AOL .. Battleship in devolpment :)
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Postby Ian Warren » Wed May 23, 2007 11:09 pm

Trolly wrote: Wow awesome screenies Ian- looks like a heap of fun.

You have got FSX looking amazing there!

Look's great typically , still have probs .. I guess ya can run the ships on a low end pc ? maybe be off help to join in :unsure: , heck Carrier in the USEC factory .. gues that'll be fun havin control off 1 of them with bunch wanting to add Carrier landin's , THAT IS SOMETHING I LIKE TO SEE :blink: :thumbup: >nzflag<
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Postby Timmo » Thu May 24, 2007 11:32 am

Charl wrote: Sounds like a lotta fun, must try.
It's actually easier to land that eggbeater on a moving target, no?

In some ways..... :)
Youll typically be above transitional lift speed so will have more power to play with, youll also be flying into wind (actual wind plus any forward speed 'wind') so the helo will be more stable..

On the other hand you are to unite two moving targets- a ship that is moving in 4 dimensions (Pitch, Roll, Yaw and vertical movement) and a helo that is moving in 4 dimensions.
You are also trying to do that while not crashing into the mass of masts etc that are surrounding you while trying to cope with turbulence created around the superstructure etc...

Flying helos off ships, in the real world at least, is very difficult and very dangerous.
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Postby Charl » Thu May 24, 2007 8:27 pm

Yes I'm always astounded by those pictures of RN Wasps that land on frigates in a North Sea hurricane.
Although the ship's 4 degrees of motion only translate to one from the pilot's point of view - up or down, ie chop the pitch into reverse when you meet the deck!
(I think the Wasp is the only heli that glues itself to the pad. The esteemed forum encyclopaedists will no doubt prove me wrong however)
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