Rescue1

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Postby creator2003 » Sat Jun 04, 2011 7:05 pm

Just fun using FS recorder and some helicopters ,again the movie turned out dark somehow and the 680mb 720x480 movie will only display at 480 which annoys me a little as i cant upload a different version until after the 8th which is my new data reset ,its is what it is and you dont see multi helicopters much in Flightsim movies as its pretty hard to work out how to mod the chopper for fsrecorder ,though after doing this since 2004 sim i feel right at home doing this all over again in fsx



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Last edited by creator2003 on Sat Jun 04, 2011 7:08 pm, edited 1 time in total.
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Postby Ian Warren » Sat Jun 04, 2011 10:01 pm

biggrin.gif 999 Emergency biggrin.gif .. Cool Vid cool.gif .... Its 111
Last edited by Ian Warren on Sat Jun 04, 2011 10:06 pm, edited 1 time in total.
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Postby AndrewJamez » Sun Jun 05, 2011 9:00 am

Hi Mike, Do you use FS recorder for this vid? I thought that fs recorder could not play back recordings as AI heli's. I was mucking around with the new versio last night and if I played back a recorded flight as AI nothing happened. Dont know if i was doing something wrong or not. And also do FS recorder's customisable camers work while EZdok is active?
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Postby creator2003 » Sun Jun 05, 2011 9:11 am

Yes they can work but i only use the EZdok and DBS active cameras ,to the other question about the choppers with the FSrecorder module, follow this guide which ive had since 2004 but doesnt always work well in FSX bit of a lotto to get the blades spinning ..


QUOTE
You can make your own ai helicopters to work with recorder module, and it's much easier than making them to work as 'normal' ai.

1) Make a new aircraft container (folder). Give it the same name as the original helicopter, but with '_AI' stuck on the end of it (or anything to make it a unique name).

2) Copy everything but the air and cfg files from the original aircraft into it, and the air and cfg from the King Air.

3) Rename the new air file to whatever the original aircraft's is called

4) Copy the following sections from the original aircraft's cfg and replace those in the new (ex King Air) cfg:

All fltsim sections
contact_points
lights
smokesystem

5) In each fltsim section add '_AI' (or again, anything to make it unique) to the end of the title line and ui-variation line.

6) If you have aired.exe, you can stop them cluttering up your aircraft selection menu by changing 'aircraft type' (line 105) to '2'. If not, you can change the ui_manufacturer line in each fltsim section to something like RMAI to keep them seperate.

7) After recording your flight use renameit (from the RM site) to change the name of the aircraft used to playback (add _AI, or whatever, to the current one shown) and save the flight with a new name.

8) Formate on your custom AI helicopter and shoot some footage for us rotorheads.

These modifications won't work as normal AI, because the weights and power need fine tuning for them to 'fly', but RM aircraft only follow pre-recorded positional data.[/quote]

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Postby Adrian Brausch » Sun Jun 05, 2011 9:29 pm

Mike is that the ICARO BK117 Final version for FS9 ported to FSX ?,..I tried that in my FSX and it just locks up and shuts it down very frustrating as it looks like a nice package..
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Postby creator2003 » Sun Jun 05, 2011 10:42 pm

Yup it is , i just changed the airfile for a as350 instead or another similar and rename it bk117 and i put the some textures through the imagetool after my quick paint job and its very flp friendly now for me ..
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