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Posted:
Tue Feb 26, 2008 6:58 pm
by Kelburn
I want to make some, in a scenery I downloaded, transparent.
How do I go about doing this.
I know with dxt .bmp yu can create a green alpha for a .bmp but what do I do with a .af texture?

Posted:
Tue Feb 26, 2008 10:02 pm
by chickenman
OMG that is an old format. It is an original FS95 bitmap I think, or maybe FS98. You need to convert it using something like imagetool. Imagetool came with the gmax fs2002 game pack but not sure wherer to get it now.
Jamie

Posted:
Wed Feb 27, 2008 5:10 pm
by Kelburn
dang. Cause in Shayne Butler's NZAA Scenery I want ot mkae the textures:
NZL110.*af transparent.
* being numbers 0-9

Posted:
Thu Feb 28, 2008 8:11 am
by ZK-LGD
.af format is simply an extended .bmp. Check Martin Wright's site for a tool such as bmp2000 (and read the bmp White Paper).

Posted:
Thu Feb 28, 2008 6:53 pm
by Kelburn
In Auckland 2005, that EMB-110 is annoying me thus I want it gone but since it is in .*af format I don't know how to edit it and make it transparent. I can't figure out how to do that with bmp2000. Does anyone have solution.

Posted:
Sat Mar 01, 2008 3:22 pm
by Dan
You can create an exclude file with FSSC and place it in a higher layer than your Auckland scenery. This works with all static objects at Auckland but not Whenuapai, at Whenuapai they only turn white.

Posted:
Sat Mar 01, 2008 3:26 pm
by Kelburn
What about the emb-110's I thought that they were part of the domestic buildng. I may try soon.

Posted:
Sat Mar 01, 2008 6:24 pm
by deaneb
Kelburn wrote:In Auckland 2005, that EMB-110 is annoying me thus I want it gone but since it is in .*af format I don't know how to edit it and make it transparent. I can't figure out how to do that with bmp2000. Does anyone have solution.
Its been many years since I played around with *.af files - I thought you could change the extension to *.bmp and edit them, then change back.
Deane